Races
Spells
Monsters
Classes
History
100

This race can be described as part demon and part human

Tiefling

100

This Cantrip is capable of repairing objects and shares it's name with a mincraft enchantment

Mending

100

This Monster has the highest challenge rating in the 5e Monster Manual

Tarrasque

100

This class has the highest hit die

Barbarian

100

This group of independent free cities in the northwest of Faerun consists of Daggerford, Neverwinter, Baldur's Gate, and Waterdeep.

Lord's Alliance

200

This race has Wood, High, and Dark subraces

Elf

200

This Cantrip can be used to create an extra limb capable of performing simple tasks

Mage Hand

200

This monster is useless if turned upside down

Flumph

200

This class recieves features such as Extra Attack and Foe Slayer  

Ranger

200

 This jungled Island lies to the far southwest of Faerun.

Chult

300

This Race receives bonuses of +2 STR and +1 CHA

Dragonborn

300

This 2nd Level Necromancy allows the user to Impart one of 2 disabilities on a target

Blindness/Deafness

300

This monster's challenge rating of 21 increases to 22 while in its lair

Lich

300

This wielder of magic knows 4 base cantrips at level 20

Warlock

300

This event in 1385 DR was precipitated by a god's murder, causing the temporary failure of arcane magic throughout the realms and the creation of the underchasm

Spellplague

400

This race recieves the Lucky Feature

Halflings

400

This Sorcerer Origin is capable of producing random wacky effects

Wild Magic

400

''They lived underground, at least until they erupted from the earth to attack.They were capable of chewing through solid rock as they hunted prey, and thus made many of the tunnels in the Underdark'' 

Purple Worm

400

This Official class consists of a warrior who uses a rare form of magic known as hemocraft to augment their fighting abilities.

Bloodhunter

400

This "Overgod" who has no worshippers forced all other gods but Helm to take on mortal forms in 1358 as a result of Bane's attempts to steal the Tablets of Fate.  

Ao

500

This race is the only one to not recieve a +2 in any ability score

Humans

500

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

9th level Spell

Wizard

Weird

500

This creature has dark and translucent scales which helps them camouflage into the darkness around them. 

Shadow Dragon

500

This class has the most subclasses available (not including Xanathar's)

Wizard

500

This military force, named after a creature that does not exist, serves a well-off nation which borders the Sea of Fallen Stars.

Knights of the Purple Dragon