Terminology
Dusc Curriculum
Principle of Play
Sub - Principles
Variuos
100

Dribling is an option, not a _ _ _ _

Must

100

Attacking transition form the Middle third, We are looking to score within?

1) 10"

2) 3"

3) 5"

3) 5"

100

Numerical Superiority:

1) Is this done on Possession only?

2) Is this done in out of Possession only?

3) Both

3) Both

100

What is the name the we give to zones 14/17 in the pitch?

1) Penalty Box

2) Optimal Areas.

3) Middle circle.

2) Optimal Areas.

100

When you are dribbling done to the end line(slashing runs to goal), what kind of options you have to make a cross?

1) Near post cross.

2) Second post cross.

3) Back pass, late runner.

4) shot on goal.

5) 1,2,3.

5) 1,2,3.

200

100 to 70 MPH means?

1) accelerate after you win the ball.

2) Continue 100 MPH.

3) Reduce to 70 MPH after wining the ball.

3) 3) Reduce to 70 MPH after wining the ball.

200

Dusc first principle of play?

1) Win the Ball.

2) Play first time.

3) Play forward.

1) Win the Ball.

200

Close DGC means?

1) Leave the direct channel to goal open.

2) Force the opposition to get around.

3) Have players protecting the Direct goal Channel

3) Have players protecting the Direct goal Channel

200

When we are talking about closing DGC that means? We must have:

1) Ball - Player - Goal.

2) Player - Ball - Goal.

3) Ball - Goal - Player

1) Ball - Player - Goal.

200

Dead ball for our team in our own half:

1) Send it long.

2) Play back to the GK.

3) Play on the ground, a positive pass if possible.

4) All of them

3) Play on the ground, a positive pass if possible.

300

Where is the high Percentage Zone(HPZ)?

1) close to the corners.

2) Away from the penalty box.

3) In the middle channel of the Penalty Box

3) In the middle channel of the Penalty Box

300

Attacking transition - from the first third of the field:

1) 5"

2) 10"

3) 8"

2) 10"

300

Anticipate Depth, when that happens:

1) Our team has the possession of the ball.

2) Opposite team has the ball under pressure.

3) Opposite team has the ball with time and space.

3) Opposite team has the ball with time and space.

300

Deny optimal Areas:

1) Don't allow an easy cross or a pass into the zone.

2) Get defenders in that main area.

3) Anticipate/read where the pass will go.

4) Force the player on the ball to a negative pass.

5) All


5) All

300

Cues that shows a player is going to play a long ball:

1) First touch good and short.

2) First touch negative.

3) Big touch and head up.

4) Player under pressure.

3) Big touch and head up.

400

Slashing runs:

1) runs away from the penalty box.

2) Direct runs to goal.

3) direct runs to the corner.

2) Direct runs to goal.

400

Attacking Transition from the last third of the field:

1) 10"

2) 3".

3) 5"

2) 3".

400

Anticipate Depth - Players general involved:

1) 2 and 3.

2) 5 and 3.

3) 2 and 4.

4) 4 and 5.

4) 4 and 5.

400

Pressure cues: 

1) Bad pass.

2) Bad touch 

3) Negative movement.

4) All of them.

5) 1,2,3 all of them.

4) All of them.

400

How a defender can protect his weak side in the penalty box:

1) Open his body to see the ball and the players.

2) Balance his position between near and far post.

3) Adjust before the cross is coming.

4) 1 and 2.

4) 1 and 2.

500

Limiting Fouls - Why?

1) Allow the opposite players to rest and take time.

2) Helps the players not to be red carded.

3) doesn't allow the defender team to get numbers around the ball.

1) Allow the opposite players to rest and take time.

500

Build out: where that begin?

1) Middle Third.

2) Last third of the field.

3) First third of the field.

3) First third of the fiel

500

GK's distribution - 3er option:

1) play to #5 or 4.

2) Play to #7 or 11.

3) Play to #2 or 3.

4) Play to the target player.

2) Play to #7 or 11.

500

Principle: Build out - Get open - Create and use space, what do we need to work on it?

1. Starting positions / Width and Depth

2. Create passing lane

3. Double movement – separate from defender (unmark)

4. Body shape and receiving angle.

5) All of them.

5) All of them.

500

On corner kicks against us, what king of marking we use:

1) Zonal marking

2) 1v1 

3) Both.

3) Both.