Dribling is an option, not a _ _ _ _
Must
Attacking transition form the Middle third, We are looking to score within?
1) 10"
2) 3"
3) 5"
3) 5"
Numerical Superiority:
1) Is this done on Possession only?
2) Is this done in out of Possession only?
3) Both
3) Both
What is the name the we give to zones 14/17 in the pitch?
1) Penalty Box
2) Optimal Areas.
3) Middle circle.
2) Optimal Areas.
When you are dribbling done to the end line(slashing runs to goal), what kind of options you have to make a cross?
1) Near post cross.
2) Second post cross.
3) Back pass, late runner.
4) shot on goal.
5) 1,2,3.
5) 1,2,3.
100 to 70 MPH means?
1) accelerate after you win the ball.
2) Continue 100 MPH.
3) Reduce to 70 MPH after wining the ball.
3) 3) Reduce to 70 MPH after wining the ball.
Dusc first principle of play?
1) Win the Ball.
2) Play first time.
3) Play forward.
1) Win the Ball.
Close DGC means?
1) Leave the direct channel to goal open.
2) Force the opposition to get around.
3) Have players protecting the Direct goal Channel
3) Have players protecting the Direct goal Channel
When we are talking about closing DGC that means? We must have:
1) Ball - Player - Goal.
2) Player - Ball - Goal.
3) Ball - Goal - Player
1) Ball - Player - Goal.
Dead ball for our team in our own half:
1) Send it long.
2) Play back to the GK.
3) Play on the ground, a positive pass if possible.
4) All of them
3) Play on the ground, a positive pass if possible.
Where is the high Percentage Zone(HPZ)?
1) close to the corners.
2) Away from the penalty box.
3) In the middle channel of the Penalty Box
3) In the middle channel of the Penalty Box
Attacking transition - from the first third of the field:
1) 5"
2) 10"
3) 8"
2) 10"
Anticipate Depth, when that happens:
1) Our team has the possession of the ball.
2) Opposite team has the ball under pressure.
3) Opposite team has the ball with time and space.
3) Opposite team has the ball with time and space.
Deny optimal Areas:
1) Don't allow an easy cross or a pass into the zone.
2) Get defenders in that main area.
3) Anticipate/read where the pass will go.
4) Force the player on the ball to a negative pass.
5) All
5) All
Cues that shows a player is going to play a long ball:
1) First touch good and short.
2) First touch negative.
3) Big touch and head up.
4) Player under pressure.
3) Big touch and head up.
Slashing runs:
1) runs away from the penalty box.
2) Direct runs to goal.
3) direct runs to the corner.
2) Direct runs to goal.
Attacking Transition from the last third of the field:
1) 10"
2) 3".
3) 5"
2) 3".
Anticipate Depth - Players general involved:
1) 2 and 3.
2) 5 and 3.
3) 2 and 4.
4) 4 and 5.
4) 4 and 5.
Pressure cues:
1) Bad pass.
2) Bad touch
3) Negative movement.
4) All of them.
5) 1,2,3 all of them.
4) All of them.
How a defender can protect his weak side in the penalty box:
1) Open his body to see the ball and the players.
2) Balance his position between near and far post.
3) Adjust before the cross is coming.
4) 1 and 2.
4) 1 and 2.
Limiting Fouls - Why?
1) Allow the opposite players to rest and take time.
2) Helps the players not to be red carded.
3) doesn't allow the defender team to get numbers around the ball.
1) Allow the opposite players to rest and take time.
Build out: where that begin?
1) Middle Third.
2) Last third of the field.
3) First third of the field.
3) First third of the fiel
GK's distribution - 3er option:
1) play to #5 or 4.
2) Play to #7 or 11.
3) Play to #2 or 3.
4) Play to the target player.
2) Play to #7 or 11.
Principle: Build out - Get open - Create and use space, what do we need to work on it?
1. Starting positions / Width and Depth
2. Create passing lane
3. Double movement – separate from defender (unmark)
4. Body shape and receiving angle.
5) All of them.
5) All of them.
On corner kicks against us, what king of marking we use:
1) Zonal marking
2) 1v1
3) Both.
3) Both.