21st Century Skills
Digital Citizenship
Copyright and Fair Use
PICRAT
Universal Design for Learning
100

How many 21st Century Skills are there?

What is 12?
100

A person who develops the skills and knowledge to affectively and safely use the internet and digital technologies would be known as what?

What is a digital citizen?

100

In what legal document does American copyright law originate?

What is the U.S. Constitution?

100

For technology to have a meaningful impact in classrooms it has to change how teachers do what and how students do what?

What is teach and learn?

100

UDL describes variability among students based on parts of the brain that manage what three "networks" of learning?

What is Affective, Recognition, and Strategic?

200

21st Century Skills are split into three major categories. What are those categories?

What are Learning Skills, Literacy Skills, and Life Skills?

200

While technology can be a great tool for reimagining student assignments, it's important for teachers to realize that not all students may have what when it comes to technology and the internet?

What is equal access?

200

Works created after January 1, 1978 are protected by copyright for a term that equals the life of the author plus how many years after their death?

What is 70 years?

200

In the RAT framework for determining effective use of technology in education, what does RAT stand for?

What is Replaces, Amplifies, and Transforms?

200

What are the three principles of UDL?

What is engagement, representation, and action and expression?

300

The five 21st Century Life Skills can be recalled through the acronym FLIPS. What does FLIPS stand for?

What is Flexibility, Leadership, Initiative, Productivity, and Social Skills?

300

When teaching digital citizenship to students, it's important to have them consider how much what they spend interacting with technology in order to avoid unhealthy habits?

What is time?

300

Works and materials that are no longer protected by copyright are said to be in what?

What is the public domain?

300

In the PIC framework for determining the relationship of students to technology, what does PIC stand for?

What is Passive, Interactive, and Creative?

300

UDL works off the assumption that barriers to learning are in what, as opposed to the student?

What is the learning environment?