This window in Unity allows you to view and modify the properties of the currently selected GameObject or Asset.
Inspector Window
This term refers to the visual representation of characters, environments, and objects in a video game, typically created using software tools such as Blender or Photoshop
Game Art
This Unity component is commonly used to make a GameObject respond to the environment, allowing for movement and actions based on physics
Rigidbody
This component allows developers to add custom behavior to GameObjects by writing scripts in C#, enabling actions like movement, interaction, and game logic.
Script Component
This process involves adding external files into Unity, such as 3D models, textures, or audio, into a Unity project, allowing developers to use these resources in their games.
importing assets
This window displays a list of all GameObjects in the current scene, allowing you to organize and manage the structure of your game.
Hierarchy Window
This is the process of testing a game for bugs and issues before its release, ensuring it runs smoothly for players.
Playtest
In Unity, this method is typically called once per frame to handle continuous input, allowing for smooth character movement and control.
What is the Update() method?
This method is called once when a game is loaded, typically used to initialize variables and set up the GameObject before gameplay begins.
Start() Method
This term refers to the various environments or devices where games can be published and played, including consoles, PCs, mobile devices, and web browsers.
This window provides a view of all assets in your project, organized into folders, allowing you to manage and access scripts, textures, models, and other resources
Project Window
This term describes a gameplay feature that provides players with actions or moves such as jumping or searching.
Core Mechanics or Game Mechanics
This component in Unity is fundamental for positioning, rotating, and scaling GameObjects in the 3D space, and it directly affects how a GameObject interacts with other objects and the scene.
Transform Component
a block of code designed to perform a specific task
a method
This detailed document outlines the vision, gameplay mechanics, story, characters, and technical specifications of a game, serving as a roadmap for the development team throughout the project.
A game design document (GDD)
In Unity, which window is used to arrange and customize the layout of your game scene, providing tools to manipulate GameObjects and visualize your environment?
Scene View
3 terms:
Where does the game take place and how does that space affect the game?
What relationships define what a player can and cannot do in the game?
What obstacles might you put in the player’s way to make reaching the goal fun
and interesting?
Space
Rules
Challenge
In Unity, this approach utilizes the ___________ method to allow for smoother, gradual changes in player movement speed and direction, as opposed to instant changes, enhancing the realism of character control.
Input.GetAxis
Script it!
What c# command is used to move a GameObject by a specified distance in the x, y, and z directions, effectively changing its position in the game world.
Transform.Translate(x,y,z)
This type of file format compresses one or more files into a single archive, reducing file size and making it easier to share or transfer, often used for packaging game assets or projects.
Zip File
In Unity, this is a functional piece of code that adds specific behavior or properties to a GameObject, enabling it to perform actions or interact with other GameObjects.
Components
This role focuses on creating engaging and balanced environments in a game, including the placement of obstacles, enemies, and items, while ensuring the level supports the overall gameplay mechanics and narrative.
Level Designer
This type of collider allows for complex shapes to interact with physics in Unity by using the mesh of a GameObject, enabling more accurate collision detection, but can impact performance if not used carefully.
Mesh Collider
Script it!
This C# commands helps make sure that actions like movement happen at the same speed, no matter how fast or slow the game is running, by giving the time passed since the last frame.
Time.deltTime
This professional is responsible for creating the concepts, mechanics, and overall gameplay experience of a game, often collaborating with artists and programmers to bring their ideas to life.
Game Designer