A lifelike simulation of a three dimensional environment, that can be explored and interacted with by students and teachers through software and hardware.
The act of programming a computer using written instructions.
Coding
Computer and web-based games and apps that have been designed with educational goals in mind.
Serious Games
An online identity that walks, runs, or flies within the virtual space.
Avatar
The study of how humans can make smart machines called robots to do things that are difficult, dangerous, or even impossible for humans to do on their own.
Physical or digital places where people design, experiment, and revise their creations.
Makerspaces
Computer based environments where users adopt online avatars and interacts with other game players using those identities.
Virtual Worlds
Activities that arise from real-life problems that interest and inspire students.
Problem-Based Learning
Maker Movement
Students are placed in computer-generated representations if real-world situations and settings.
Simulation Games
Combines the challenges of game play with specific academic content teachers need to teach and students need to learn.
Game-Based Learning
A remarkable almost science fiction like process in which physical and digital worlds combine to create actual objects from computer-based files and plans.
3-D Printing
Students create a virtual object and make it do things in response to a programmed instruction.
Object-Oriented Programming
Effective simulations where students without realizing they are learning encounter essential academic information by being inside the activities of the game.
Stealth Learning
Internet or browser-based games and apps that are permanently downloaded to your desktop or laptop or to a stand-alone or handheld game console.
Desktop-Based Learning