Construct and Test
The people who actually uses the product
Target Consumer
The part of reverse engineering that you take the object apart.
Structural Analysis
human-centered design
A 3D view of an object
isometric
The part of the design process where you make a design brief
Define the Problem
The document you use to decide between different concepts
Decision Matrix
The part of the functional analysis that explains the inputs and outputs of an object
Black Box Model
Determining when good is good enough
optimization
front, right, and top
What you do after you make a prototype and test the prototype
Evaluate the Solution
the requirements of what the product must do
Criteria
the manufacturing, distribution, disposal of a product
life-cycle
the tool used to hollow out an object
shell
The word that is used to explain that the design process is not linear but can circle back on itself if necessary
Iterative
constraints
A pattern or sequence within a design
rhythm
80% of design come from about 20% of the effort
Pareto's Principle
the tool that moves a shape along a path, used to create wires or tubes
sweep
The final part of the design process
Present the Solution
The people who you must consider when make a design
stakeholders
The element of design focuses on the distribution of elements throughout a design
balance
the simplest design is often the best design
Occam's Razor
the tool that seamlessly transitions from one shape to another
loft