Technical English

Basic Vocabulary in Video Games.

Social media and digital communication
Artificial Intelligence and Robotics
100

Physical components of a computer or system, such as processors, memory, hard drives, and other peripheral devices.

Hardware

100



The overall experience of interacting with a video game, encompassing the mechanics, rules, challenges, and player engagement that define how the game is played and enjoyed


Gameplay

100



A person who has the ability to affect the purchasing decisions or opinions of others through their social media presence and content.


Influencer

100

Content created or processed using computer vision technology, which enables computers to interpret and analyze visual information from the world, such as images and videos.

Computer Vision

200

Computers or systems that provide services, resources, or data to other computers on a network.

Servers

200

 A system in video games designed to simulate intelligent behavior in non-player characters (NPCs) or other game elements, enabling them to respond dynamically to player actions and the game environment.

IA (Artificial Intelligence)

200

Content that spreads rapidly and widely across the internet, often through social media, due to its popularity or shareability.

Viral Content

200

A field of artificial intelligence that focuses on the interaction between computers and human language, enabling machines to understand, interpret, and respond to written or spoken language.

NATURAL LANGUAGE PROCESSING (NLP)

300


A set of activities aimed at managing, analyzing, and transforming data into useful information.



Data Processing

300

An error or flaw in a video game that causes unintended behavior, glitches, or malfunctions, disrupting the game's normal functionality.

Bug

300



Content that is organized or categorized using a specific hashtag, making it easier to find and track on social media platforms.


Hashtag

300

A robot that is capable of performing tasks and making decisions without human intervention, using sensors, algorithms, and artificial intelligence to navigate and operate independently.

Autonomous Robot

400

Specialized assistance provided to resolve technical issues related to software and hardware.

 Technical Support

400

A digital resource used in video games, including 3D models, textures, animations, audio files, or any other element that contributes to the game's visual or functional components.

Asset

400

Content created and shared on social media platforms, such as text, images, videos, or links, designed to engage, inform, or entertain an audience.

Social Media

400

A subset of artificial intelligence that involves training algorithms to recognize patterns and make decisions based on data, allowing systems to improve their performance over time without being explicitly programmed.

Machiene Learning (ML)

500


Sets of computers and devices connected to share resources and information through a network.



 Networks

500

The number of individual frames or images displayed per second in a video game, affecting the smoothness and fluidity of the gameplay experience.

FPS (Frames Per Second)

500

Content that is curated and displayed to users based on an algorithm, which analyzes their preferences, behavior, and interactions to determine what is most relevant or engaging for them.

Algorithm
500

A technology that uses software robots or "bots" to automate repetitive, rule-based tasks in business processes, improving efficiency and reducing human intervention.

Robotic Process Automation (RPA)