Common Malware Types
Digital Citizenship
Instructional Design Models
Basic Digital Skills
100

It has the ability to self-replicate and

spread independently.

Worm

100

It is the status that all online users should own including students. 

Digital Citizenship 

100

He created the SAMR model.

Dr. Ruben Puentedura 

100

It is the experience of feeling overwhelmed with too much  information.

Info Whelm

200

This type of malware spreads by exploiting software vulnerabilities.

Spyware

200

It involves teaching students how to take steps to stay safe online. 

Digital Security 

200

At this stage, technology is directly substituted for a more traditional one. It is a simple, bare-bones, direct replacement.

Substitution

200

It is the guiding principles of respecting and protecting yourself, others, and all intellectual property in digital and non-digital environments.

Digital Citizenship 

300

It is a type of malware that can give a malicious party remote access to an infected computer.

Trojan Horse

300

It encompasses the rules or guidelines set within an organization for using the Internet.

Digital Law

300

In this stage, you are beginning to move from enhancement to transformation on the model.

Modification 

300

One of the 5 Es of Collaboration fluency in which the plan is put into action and managing the process.

Execute

400

Malware is short for?

Malicious Software 

400

Treating other Internet users with respect and avoiding inappropriate behavior. 

Digital Etiquette 

400

Who created a nine-step process  called the events of instruction, which correlate to and address the conditions of learning.

Gagne

400

The first D in the Solution Fluency 

Define

500

They are the most severe type of bugs and can allow attackers to bypass user authentication, override access privileges, or steal data. 

Security bugs

500

This includes reaching the ability to differentiate between real and fake content which otherwise can have great negative impact over the lives of students and adults altogether.

Digital Literacy 

500

It is an instructional design methodology used to help organize and streamline the production of your course content and was developed in the 1970’s.

ADDIE model

500

At the very heart of the 21st Century Fluency Project are the?

Five Fluencies