Philippine Copyright systems
Digital Citizenship
Basic digital skills
Enhanced teaching lesson Exemplars
Higher thinking skills
100

The exclusive legal right, granted to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.

Copyright

100

The ability to use technology and access information online, including skills like using a mouse or searching online.

Digital Literacy

100

The ability to effectively solve problems, encompassing a process of defining, discovering, dreaming, designing, delivering, and debriefing.

Solution Fluency
100

The process of saving and sharing web content collaboratively, often using platforms like Pinterest or Diigo.

Social Bookmarking

100

The core idea that individuals actively construct their own knowledge and understanding based on prior experiences.

Constructivism

200

The act of using another person's words or ideas without giving them credit.

Plagiarism
200

The set of rules and guidelines for respectful online behavior, including avoiding cyberbullying and understanding online consequences.

Digital Etiquette

200

The ability to navigate and make sense of the overwhelming amount of information available in the digital age, involving asking, accessing, analyzing, applying, and assessing information.

Information Fluency

200

Digital tools and techniques used to visually represent data and information in a concise and engaging manner, examples include Canva and Piktochart.

Infographics Creation

200

A key principle of constructivist learning stating that learning is influenced by individual emotional states and perspectives.

Influence of Emotional State and Perspectives

300

 A legal defense against copyright infringement that allows limited use of copyrighted material for purposes such as criticism, commentary, or parody.

Fair Use

300

The buying and selling of goods and services online, encompassing safety concerns related to online transactions.

Digital Commerce

300

The skill of using artistic proficiency to add meaning through design, art, and storytelling, involving identification, inspiration, interpolation, imagination, and inspection.

Creativity Fluency

300

Software and platforms used to create and deliver presentations or training sessions asynchronously, such as Google Slides or Prezi.

Asynchronous Presentation Training

300

A characteristic of constructivist classrooms where learning is presented in diverse ways to cater to multiple intelligences.

Catering to Multiple Intelligences

400

The unauthorized use or reproduction of copyrighted material, violating the exclusive rights granted to the copyright holder.

Copyright Infringement

400

The combination of privileges (like freedom of speech) and responsibilities (like respecting privacy) associated with internet use.  It involves understanding the legal and ethical implications of online actions.

Digital Rights and Responsibilities

400

The skill of effectively communicating and creating using various media, encompassing both the ability to analyze and decode media messages and to leverage appropriate media for communication.

Media Fluency

400

The ability to identify instances of plagiarism in student work, often utilizing specialized software like Turnitin or Plagium.  This requires understanding of plagiarism detection methods and ethical considerations.

Plagiarism Detection

400

The constructivist concept that even with shared learning experiences, individual interpretations will differ based on personal backgrounds and existing knowledge.

Divergent Interpretations of Shared Experiences 

500

A situation where a student uses extensive quotes from a published work in a paper, with proper citation, but the paper lacks substantial original analysis or commentary.  This raises concerns about both ethical conduct and potential legal issues.

Potential Copyright Infringement and Plagiarism 

500

The legal framework governing technology use, encompassing issues like plagiarism prevention, copyright, and online crime prevention.  It involves understanding the legal rights and restrictions in the digital world.

Digital Law

500

The capacity to successfully work and interact with others, both virtually and in person, involving establishing a collective, envisioning outcomes, engineering plans, executing actions, and examining results. This requires understanding of individual strengths, team dynamics, and accountability.

Collaboration Fluency

500

The skill of selecting and organizing relevant online resources for educational purposes, often involving the use of tools like Scoop.it or LiveBinders.

Web Content Curation

500

The overarching responsibility placed on both the teacher and student in a constructivist environment to view learning as a dynamic and ever-evolving process, adapting to changes in the world.

Learning as a Dynamic and Ever-Evolving Process