The Literature
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General I
General II
100

This is the use of gaming mechanics in non-gaming environments for motivation and engagement? 

The general definition of gamification

100

After gamification, students reported that the competitive nature invoked by the strategies made them want to do this.

What is "engage more"?

100

The design of the study was categorized as this type of research.

What is action research design?

100

The teacher involved in this study was known by this name.

Who is Ms. Mathmagic?

200

This concept, central to gamification, can occur by integrating fun into activities.

What is behavioural change?

200

Before gamification, students expressed disinterest in the course content, feeling it had "no resemblance to the math I'm used to" and was "less about statistics and as such it [did not] hold my interest as much compared to unit 1."

What are reasons for disinterest and lack of engagement?

200

The study participants included Ms. Mathmagic, Mr. Valdez, and eight students of this age range.

What is 16-18 years old?

200

These are two of the data collection methods used in the study.

What are student questionnaires/reflective journals/semi-structured observations/ pre- and post-conference interviews? (Any 2)

300

These are the last two steps in Huang and Soman's (2013) five-step process for implementing gamification in education.

What are identifying resources and applying gamification elements?

300

Before gamification, students described certain parts of Applied Mathematics Unit 2 as this.

What is confusing and difficult?