all articles and furnishings needed on stage in a play (doesn't include scenery or costumes)
props
to make up action and dialogue as you go; usually in terms of a full scene, or "macro"
improvisation
to clear an item from the stage completely; to break down and put away at the closing of a show
strike
an actor's position in which they face the upstage corners of the stage
three quarters
an actor's position in which they face the wings
profile
structures that represent a location or decorate the stage
scenery (set)
a stage floor which is slightly tilted towards the audience is said to be what?
raked
gliding from one pitch to another to affect the meaning of a word
inflection
set pieces or props which are useable and actually function as designed
practicals
a performance with a clear beginning, middle, and end; an amount of dialogue and action which takes place in one setting at one time
scene
the process of creating a physical environment for a production (the actor's playground)
set design
script instructions for movement, business, lighting, sound, etc. Usually found in parenthesis.
stage directions
(v) to place a prop onstage so it will be in place for an actor; (n) a person in the audience who will help start laughter or applause as needed
plant
the arrangement and control of lighting elements to enhance mood and atmosphere
lighting design
the tempo or speed at which a scene is played. Crucial in comedy
pacing
to turn off or remove something from the stage
kill
the highness or lowness of a voice or sound
pitch
an ending, either happy or sad; a conclusion to the story
resolution
a long speech by an actor allowing the audience to understand his/her thoughts or inner dialogue
cosmetics of various colors applied to an actors skin to highlight, hide, or alter facial shape
makeup
a term for the audience seating area
out, out front, house
stage manager
an actor's ability to stay open and audible, to use props realistically, and to display emotion in dialogue
technical control
the part or character played by an actor
role
to throw one's voice to the farthest person in the audience area
project