Memory and Vision
Attention, Arousal, Visual Search
General Motor Program
Dynamical Systems Theory
MISC.
100

Information in long term memory that serves as a type of blueprint to help a person know ‘how to’ do some task or skill that you cannot easily explain step by step. Your body just instantly knows what to do. This is known as _______. 

Procedural memory

100

Which of the following attention-related concepts is essential to apply to the delivery of verbal instruction about how to perform a motor skill?

Limited attention capacity

Attention switching

Attentional spotlight

None of these

Limited attention capacity

100

The part of a Generalized Motor Program that distinguishes one action from another and does not change even when a parameter is changed

Invariant Feature

100

Societal expectations are an example of what type of constraint?

Environmental

100

  __________     is a control theory that represents movement results from interaction of individual, environment, and task

Dynamic systems

200

________________ memory represents memory for personal experiences. 


This is under the category of Which long term - memory? 

Episodic, Declarative

200

According to Easterbrook’s cue-utilization theory, low arousal results in?

Broad attentional field

200

A ______  is a rule or set of rules stored in the CNS that serves to provide the basis for a decision

Schema

200

According to the Dynamic System Theory, deep attractor basins are characteristic of what type of behavior?

Stable behavior

200

Which of the following theory proposed the movement are generalized and are run by complex rules that are revised with each movement experience?

Motor program-based theory

300

Memories are improved if you are in the same location or physical environment is known as... ?

Context dependent memory effects


300

A type of attentional focus on the outcome of your actions on the environment and is more effective for learning is:

External focus

300

Which of the following is NOT considered a parameter?

Limb selection

Duration

Force

Relative timing

Relative timing

300

The learning approach of purposeful manipulation of key aspects of the task, environment, or individual in an effort to acquire movement skills and decision-making behaviors is known as:

Constraint-based learning

300

 __________     is a pattern of body and /or limb movements and represents the process of organizing degrees of freedom

Coordination

400

The___________ is with short-term storage of spoken and written material

Phonological loop

400

Which of the following example uses a narrow-internal attentional focus?

Point guard getting the play from the sidelines and going over the strategy

Surveying the defense to see who’s open

Quarterback receiving ball from center

Recognizing anxiety and taking a breath to relax

Recognizing anxiety and taking a breath to relax

400

__________  is the proportion or percentage of muscle activity remains the same even a parameter is changed is an example of :

Relative timing

400

T or F : Constraints are both limiting and enabling 

T

400

A type of control loop that includes feedback and is used mostly for continuous, slow, and unpracticed movements is known as:

Closed loop control

500

The visual system that a mountain biker would use to identify the rider in front of him or her is the:

Ambient vision system

500

Final fixation on a specific target or object before initiating movement is called ______? 

Do experts maintain longer or shorter fixation of this visual strategy? 

Quiet eye, longer 

500
  • In the handwriting example from the GMP lecture, an individual was able to write the same sentence using different body parts (e.g., hand, foot, or mouth). This occurs because the same ______________ is being used, while the parameter of ______________ are adjusted by the schema to fit the effector system.

generalized motor program; variations in muscles and limbs 

500

Disease is what type of constraint? 

Individual 

500

The idea that focusing attention of a negative outcome (e.g., “don’t think about falling”) results in an increase odds of it occurring (e.g., increasing in falling) is called:

Ironic effects