Grammar
Persuasion
Fiction
Annotations
Figurative Language
100

This can be used to start a list.

Colon

100

The author's position or the side they take on an issue.

Claim

100

The stage of plot where the problem is introduced and the character begins to react to it.

Rising Action

100

The new strategy for a reading passage.

GRM

100

Uses like or as to compare 2 different things.

Simile

200

This can be used to combine sentences WITHOUT a conjunction

semicolon

200

The part of the argument where you admit the other side has a good point.  (YOU GET ZERO POINTS IF YOU DONT HAVE THIS)

Counterargument

200

Where and when a story takes place.

Setting

200

The new strategy for poetry.

1FAT

200
Compares 2 things without using like or as.

Metaphor

300

You'll need to look at the sentence BEFORE or AFTER to find out if you need to remove this.

Quotation mark

300

Putting opposites by each other to dismiss the opponent's argument.

Juxtaposition

300

Characteristics of this genre include a medieval setting and supernatural elements.

Fantasy

300

The strategy if you see a paired passage.

Topics Places People Themes

300

Vivid details that help you see, hear, taste, smell, or feel something in the passage.

Sensory Imagery

400

This should be an opinion on the big idea of the passage.

Conclusion

400

Lumping a group of people together in order to introduce an idea.

Sweeping Generalization

400

Characteristics of this genre include real world situations and conflicts but made up characters.

Realistic Fiction

400

The R in GMR is for this...

Response

400

Exaggeration for dramatic effect

Hyperbole
500

This type of sentence pauses to describe a noun.

Appositive.

500

A tone word or author's purpose word that could be used for a persuasive text.

persuade, encourage, urge, convince

500
What story that we read has this theme:  Sometimes it's better to stay where you are rather than to try and get away.

The Escape

500

The 1 in 1FAT is for this...

1st Read

500

Giving human qualities to non-human things.

Personification