Grammar
Persuasion
Fiction
100

This can be used to start a list.

Colon

100

The author's position or the side they take on an issue.

Claim

100

The stage of plot where the problem is introduced and the character begins to react to it.

Rising Action

200

This can be used to combine sentences

semicolon

200
The part of the argument where you admit the other side has a good point.

Counterargument

200

Where and when a story takes place.

Setting

300

You'll need to look at the sentence AFTER to find out you need to remove this.

Quotation mark

300

Putting opposites by each other to dismiss the opponent's argument.

Juxtaposition

300

Characteristics of this genre include a medieval setting and supernatural elements.

Fantasy

400

This shouldn't be a fact, suggestion or off topic, but an opinion on the main idea.

Conclusion

400

Lumping a group of people together in order to introduce an idea.

Sweeping Generalization

400
Characteristics of this genre include solving clues and an unusual setting.

Mystery

500

This type of sentence pauses to describe a noun.

Appositive.

500

A tone word or author's purpose word that could be used for a persuasive text.

persuade, encourage, urge, convince

500

This figurative language occurs when you give human qualities to something that isn't human.

Personification