Kombatants
Fatalities & Special Moves
History & Lore
100

Earthrealm’s protector who enforces balance between realms, once stripped of his godly powers in some timelines.

Raiden

100

The series’ canonical term for a post‑match, staged, and often cinematic finishing move that can vary by game version.

Fatality 

100

The series intentionally spells the tournament’s name with a “K”; give the full single word used in the title.

Kombat

200

A cryomancer and elder of the Lin Kuei whose identity has been shared by different characters across the series.

Sub-zero

200

The name of Sub‑Zero’s move that immobilizes opponents by encasing them in ice, often followed by a shattering or crushing finish.

Ice Ball (Freeze) move

200

The decade Mortal Kombat debuted in arcades and sparked controversy over video game violence.

1990s

300

The warlord who merged Edenia into his empire and uses a giant skull helmet in some endings; he repeatedly invades Earthrealm.

Shao Kahn

300

Name Scorpion’s chained spear attack that pulls enemies toward him and is commonly followed by a close‑range combo or Fatality.

Spear (or "Get over here!" spear)

300

This shapeshifting sorcerer won the first Mortal Kombat tournament for Outworld by trickery and consumes souls to extend his life.

Shang Tsun

400

A resurrected ninja whose clan was slaughtered; he travels between the living and specter worlds and often seeks vengeance.

Scorpion (Hanzo Hasashi)

400

Introduced to create longer multihit finishers, this finisher type requires specific meter or input combos and can end matches with a rapid cinematic sequence.

Brutality or "Krypt/Brutalities"

400

 Name the realm that was once Edenia before it was conquered and merged into this brutal empire ruled by Shao Kahn.

Outworld

500

Once a Special Forces operative named Johnny Cage or Sonya Blade? — No: name the former Special Forces member who later becomes an undead sorcerer-turned-general in Mortal Kombat X and 11’s timelines.

Kano

500

This graphic finishing move category specifically targets the opponent’s head or neck in many classic entries; it was central to early controversy over the series’ violence.

Decapitation (Decapitation Fatality)

500

This ancient tournament concept was created to allow weaker realms to conquer stronger ones without full‑scale war — name the rule or principle (one word) that justifies holding Mortal Kombat instead of open conquest.

Honor or Bargain