Chapter 12
Chapter 13
Characters/Themes

100

How did the kids feel about Margret's game at first?

They thought that the game sucked because some of them had to be a slave owner or a dog.

100

How much longer did they play the game?

They played the game for six more weeks.

100

Give two words to describe Ti-cush.

Competitive, controlling, cynical, jealous, loyal, relatable, resentful, observant, supportive.

200

What was chapter 12 mostly about?

It was mostly about Margaret and her friends playing the game for the first time.

200

How would Margret's sister tease her?

She would call her Margret Because she knew she likes to be called Harriet.

200

Name one reason why Margaret wants people to call her Harriet?

1. She wants to feel connected to her roots.

2. She idolizes her hero Harriet Tubman and wants to be like her.

3. Establish independence from her father because he named her Margaret 

300

Why was Ti-Cush upset?

She was upset because her name got picked to be a slave owner.

300

How did they try to make the game more realistic?

They would wear clothes that look like what the slaves and the slave owners wore.

300

How is the theme leadership shown in chapter 12?

Margaret shows leadership by organising the game and by guiding the group.

400

How many routes did they choose to freedom?

3

400

What did they use as decoys?

They used something called free papers.

400

What other themes aside from leadership is present in chapter 12?

Conflict, friendship, collaboration, fairness.

500

What happened when they played the first game?

In the first game they played Margret and Zulma's group got to freedom but the other group got caught.

500

Why was Ti-Cush angry at Margret?

She was angry at Margret because she changed the rules and did not tell her.