UI/UX Basics
Visual and Interaction
Figma Knowledge
100

This term refers to how easy and intuitive a product is to use.

Usability

100

Spacing between lines of text is called this.

What is Line height (leading)?

100

This Figma feature allows multiple designers to work on the same file at once

Real-time collaboration

200

The design principle that ensures text and elements are easy to see and distinguish.

Contrast

200

This principle ensures elements look balanced on a screen.

What is Visual Balance?

200

Used to create reusable UI elements like buttons or cards.

Components

300

A UX method used to understand users by observing their behaviors and needs.

User Research

300

A visual cue that shows an element is clickable (like a button change on hover).

Affordance

300

This feature lets you create clickable flows for demos and testing.

Prototyping

400

This UX artifact describes a fictional user based on real research data.

User Persona

400

The design principle that guides users’ eyes to important elements first.

Visual Hierarchy

400

A Figma feature that allows one component to have multiple states (e.g., hover, disabled).

Variants

500

The overall emotional response and perception a user has while interacting with a product.

User Experience

500

A UI animation that provides feedback to users after an action.

Microinteraction

500

This mode helps devs inspect spacing, colors, and CSS-like properties

Dev Mode