Animation Basics
Animation States and Transitions
Materials and Shaders
Maps and Mesh
Lighting
100

This window manages states & transitions; that one edits individual clips

What is the Animator vs. Animation window?

100

The parameter type best suited for smoothly blending between walk and run animations

What is a Float?

100

The key difference between a shader and a material

What is: a shader is a rendering script; a material supplies properties to that shader?

100

The geometric data made up of vertices, edges, and normals that defines an object's shape

What is a mesh?

100

Light that has no specific source and provides a unifying color to a scene

What is Ambient light?

200

These assets define animation logic and are applied to an Animator component

What is an Animator Controller?

200

The correct way to create a transition between two animation states

What is right-click > Make Transition, then drag to the target state?

200

The difference between a Lit and an Unlit shader

What is: Lit responds to light and shadows; Unlit ignores them entirely?

200

This material property sets the base color and/or texture of a surface

What is a Base Map?

200

The process of pre-calculating scene lighting and storing it in a texture

What is light mapping?

300

Right-clicking in the Project window and selecting Create > Animator Controller does this

What is creating a new Animator Controller asset?

300

Two valid ways to add a new state in the Animator window

What is dragging a clip from the Project window, or right-click > Create State > Empty?

300

Why a material appears bright pink in the Unity Editor

What is a missing or incompatible shader for the current render pipeline?

300

This material property simulates fine surface detail by modifying surface normals

What is a Normal Map?

300

The circumstance where Generate Lightmap UVs is useful

What is when applying lightmapping to an imported model?

400

Two ways to open the Animator window

What is double-clicking an Animator Controller, or Window > Animation > Animator?

400

The appropriate use of the Any State in an Animator Controller

What is triggering a transition when the player performs a specific action, like jumping?

400

Rendering that most closely simulates real-world light behavior

What is physically-based rendering (PBR)?

400

The difference between a normal map and a height map

What is: normal map = surface direction; height map = how far the surface is raised?

400

The situation that justifies using

Light Probes in a sceneWhat is when dynamic objects need accurate lighting from baked light sources?

500

The recommended Animation Type for custom characters with non-standard bone structures

What is Generic?

500

The fix when a triggered parameter causes a delay before transitioning to the next animation

What is disabling Has Exit Time?

500

What the albedo of a material represents

What is the base surface color, unaffected by lighting?

500

This material property controls how sharp or blurry reflections appear

What is Smoothness?

600

This 2D technique creates movement by rapidly cycling through images in a single file

What is Sprite Sheet Animation?

600

This is how to identify the Default state in an Animator Controller

What is the state connected directly from the Entry node (shown in orange)?

600

The one thing you can know for certain about a jar's material if it looks see-through

What is its Surface Type is set to Transparent?

600

This material property controls how metallic an object's surface appears and behaves

What is the Metallic value?

700

This 2D technique enables flexible joint-based character movement without many individual sprites

What is 2D Skeletal Animation?