This window manages states & transitions; that one edits individual clips
What is the Animator vs. Animation window?
The parameter type best suited for smoothly blending between walk and run animations
What is a Float?
The key difference between a shader and a material
What is: a shader is a rendering script; a material supplies properties to that shader?
The geometric data made up of vertices, edges, and normals that defines an object's shape
What is a mesh?
Light that has no specific source and provides a unifying color to a scene
What is Ambient light?
These assets define animation logic and are applied to an Animator component
What is an Animator Controller?
The correct way to create a transition between two animation states
What is right-click > Make Transition, then drag to the target state?
The difference between a Lit and an Unlit shader
What is: Lit responds to light and shadows; Unlit ignores them entirely?
This material property sets the base color and/or texture of a surface
What is a Base Map?
The process of pre-calculating scene lighting and storing it in a texture
What is light mapping?
Right-clicking in the Project window and selecting Create > Animator Controller does this
What is creating a new Animator Controller asset?
Two valid ways to add a new state in the Animator window
What is dragging a clip from the Project window, or right-click > Create State > Empty?
Why a material appears bright pink in the Unity Editor
What is a missing or incompatible shader for the current render pipeline?
This material property simulates fine surface detail by modifying surface normals
What is a Normal Map?
The circumstance where Generate Lightmap UVs is useful
What is when applying lightmapping to an imported model?
Two ways to open the Animator window
What is double-clicking an Animator Controller, or Window > Animation > Animator?
The appropriate use of the Any State in an Animator Controller
What is triggering a transition when the player performs a specific action, like jumping?
Rendering that most closely simulates real-world light behavior
What is physically-based rendering (PBR)?
The difference between a normal map and a height map
What is: normal map = surface direction; height map = how far the surface is raised?
The situation that justifies using
Light Probes in a sceneWhat is when dynamic objects need accurate lighting from baked light sources?
The recommended Animation Type for custom characters with non-standard bone structures
What is Generic?
The fix when a triggered parameter causes a delay before transitioning to the next animation
What is disabling Has Exit Time?
What the albedo of a material represents
What is the base surface color, unaffected by lighting?
This material property controls how sharp or blurry reflections appear
What is Smoothness?
This 2D technique creates movement by rapidly cycling through images in a single file
What is Sprite Sheet Animation?
This is how to identify the Default state in an Animator Controller
What is the state connected directly from the Entry node (shown in orange)?
The one thing you can know for certain about a jar's material if it looks see-through
What is its Surface Type is set to Transparent?
This material property controls how metallic an object's surface appears and behaves
What is the Metallic value?
This 2D technique enables flexible joint-based character movement without many individual sprites
What is 2D Skeletal Animation?