1
2
3
4
100

In gamification, what is the primary purpose of a "leaderboard"?
A) To store student grades permanently
B) To create visible ranking and social comparison that motivates competition
C) To replace formal assessment
D) To track attendance only

B) To create visible ranking and social comparison that motivates competition

100

 XP in gamification means:
A. Extra Problems
B. Experience Points
C. Exam Points
D. Exercise Program

 Experience Points

100

Leaderboards help students to:
A. Compare progress and encourage motivation
B. Stop learning
C. Avoid activities
D. Delete scores

Compare progress and encourage motivation

100

 Levels in gamification represent:
A. Different stages of progress
B. Different teachers
C. Classroom rules
D. Student names

Different stages of progress

200

What is the main goal of gamification?

A. To make learning more engaging
B. To replace teachers
C. To make students play games all day
D. To reduce learning

To make learning more engaging

200

What do badges represent?

A. Attendance only
B. Student achievements
C. Homework
D. Grades only

Student achievements

200

Which classroom activity can include gamification?

A. Quiz competition
B. Reading a book
C. Writing an essay
D. All of the above

All of the above

200

 Which of these is an example of a badge?

A. "Math Master"
B. "Completed Level 1"
C. "Excellent Teamwork"
D. All of the above

 All of the above