Ship-trap island
Rainsford’s Arsenal
100

The body of water where Ship-Trap Island is located.

Caribbean Sea

100

The only physical weapon Zaroff provides to Rainsford before the hunt.

A hunting knife

200

The deceptive trap Zaroff uses to guide ships toward razor-sharp rocks.

Flashing channel lights

200

This trap injured Zaroff's shoulder when he stepped on a trigger log.

Malay Man-Catcher

300

The architectural style of Zaroff’s massive, palatial home on the island.

A chateau

300

This trap claimed the life of Zaroff's finest hunting hound.

Burmese Tiger Pit

400

The weapon Zaroff carries during the hunt to give his prey what he considers a "fair" chance.

Small-caliber pistol (.22)

500

The number of days a prey must survive to win Zaroff's game and earn freedom.

3 days