Ship-trap island
The body of water where Ship-Trap Island is located.
Caribbean Sea
The only physical weapon Zaroff provides to Rainsford before the hunt.
A hunting knife
The deceptive trap Zaroff uses to guide ships toward razor-sharp rocks.
Flashing channel lights
This trap injured Zaroff's shoulder when he stepped on a trigger log.
Malay Man-Catcher
The architectural style of Zaroff’s massive, palatial home on the island.
A chateau
This trap claimed the life of Zaroff's finest hunting hound.
Burmese Tiger Pit
The weapon Zaroff carries during the hunt to give his prey what he considers a "fair" chance.
Small-caliber pistol (.22)
The number of days a prey must survive to win Zaroff's game and earn freedom.
3 days