The X, Y, and Z axes make up this system used to define position in a 3D environment.
What is the Cartesian Coordinate System?
This is the most basic component of a polygon model, represented by a single point in space.
What is a vertex (or vertices)?
The process of flattening the 3D surface geometry into 2D space to prepare it for texture mapping?
What is UV Mapping (or Unwrapping)?
The three lights used in three-point lighting are Key, Fill and ______.
What is the Rim (or back) light?
The default file type that Blender uses when rendering an image.
What is a .PNG file (or .PNG)?
These two elements are needed before you can render your scene.
What are a camera and light source?
This technique adds new geometry to a model by pulling a face, edge, or vertex out to create depth.
What is extrusion (or extrude)?
The material property that determines how see-through a surface is, usually by changing the alpha value of the material.
What is Transparency (or Opacity)?
This view is characterized by parallel lines that do not converge, often used for technical work or precise object placement.
What is orthographic view?
This is the default file location or all renders from Blender.
What is the tmp file (or temp file)?
The objects are the basic building blocks of a 3D scene.
What are primitive objects (or primitives)?
The component of a mesh that is created by bridging two vertices.
What is an edge (or edges)?
These two maps use an image to simulate fine surface detail without adding actual polygons. Provide both maps for full points or one map for half.
What are Normal and Bump maps (texture maps or surface maps will be accepted at half points)?
This camera setting controls the height and width of the image output.
What is the Aspect Ratio?
The program or algorithm responsible for calculating and generating the final 2D image from the 3D scene data.
What is the Render Engine (or Eevee/Workbench/Cycles)?
This hierarchical structure is used to organize a scene and control all lower-level objects by modifying the scale, location, or rotation of the higher-level objects.
What is a parent-child relationship?
This operation combines or subtracts two or more pieces of geometry to create a new, single shape.
What is Boolean (or Boolean modifier)?
This surface material property controls how much light a surface scatters or how dull the surface appears.
What is Diffuse (or Roughness/Glossiness)?
This lighting source is used to create realistic lighting and reflections in the entire scene based on real-world environment data (double points for full, correct name.)
What is an HDRI (or High Dynamic Range Image)?
This process in rendering calculates the path of light from the camera to the light sources, simulating natural lighting effects.
What is Ray Tracing (or Path Tracing)?
This viewport shading is used to view the geometry of a model by its edges only. This is also considered a "skeletal view".
What is wireframe shading?
This modeling technique used a profile curve and a rotation axis to create symmetrical objects like a vase or a cup.
What is Lathe (or Revolve/Spin)?
This type of texture, created by code, is generated mathematically instead of from an image file.
What is a Procedural Texture (or Procedural Generation)?
A camera technique that determines how much of a scene is in focus and how blurry the background is.
What is depth of field (or focal length)?
This Map is distinct from a Normal or Bump Map because it affects the vertices upon rendering, actually changing the model's geometry.
What is a displacement map (or displacement)?