Blender
Flashprint - MP
Blender 2.0
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100

We add a primitive in Blender using these steps.

Add > Mesh > Select 

100

You must _____ the object/model in order to have access to the basic tools such as Move, Scale, and Rotate.

Select

100

We add text using these two buttons on our keyboard.

Shift + A

100

We remove this platform from the bottom of our projects when we are done printing.

Raft

200

We used these steps to hollow out our bottles.

Face select > Inset > Scale inwards > Extrude downwards

200

We set the filament type to this setting when printing.

PLA

200

We use this tool to extend an object into a new object. 

Extrude

200

We use this tool if we want to see through our object.

Wireframe

300

We export our files as this file type.

Wavefront (.obj)

300

We place our objects on the platform using this button.

Move > On Platform

300

We used this feature to round the cube for our dice.

Shrinkwrap

300

We use this support type for our prints.

Linear

400

These are the parts of a primitive.

Edges, Faces, and Vertices

400

We use these steps to load our exported Blender file.

By clicking load at the top of the page

OR 

By clicking file > load

400

We use the blue arrow moves along this axis.

Z

400

This structure holds up pieces of our projects so they don't fall.

Supports

500

These are the 3 Booleans used for our objects.

Intersect, Union, and Difference

500

This is the file type for our print when we export to the USB.

.gx

500

We use this tool to divide a primitive.

Loop cut tool

500

These are the 3 actions we can take with our object in Blender in object mode.

Move, Scale, and Resize