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100

All the combined impressions and experiences associated with a particular company, good, or service

Brand

100

Not capable of being detected through the senses

Intangible

100

Tangible objects that can be manufactured or produced for resale

Goods

100

Intangible activities that are performed by other people for money; productive acts that satisfy economic wants

Services

200

The degree of excellence of a good or service—how good it is

Quality

200

A product’s ability to be considered apart from its provider

Separability

200

Buildings or places where sports and events occur

Venues

200

Capable of being touched, smelled, tasted, seen, or heard

Tangible

300

A product’s ability to withstand being stored

Perishability

300

Offering consumers a discount for purchasing products that otherwise would go to waste

Smoothing

300

A product’s ability to deliver the same level of quality and satisfaction time and time again

Consistency

400

Goods bearing the name or logo of a sport/event product produced and distributed by an authorized manufacturer

Licensed merchandise

400

A product that involves repairing or changing a good the consumer has already purchased

Owned-goods service

400

A product that involves giving consumers limited use of a good for a certain period of time

Rented-goods service