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200

All the combined impressions and experiences associated with a particular company, good, or service

Brand


200

The degree of excellence of a good or service—how good it is

Quality

200

Tangible objects that can be manufactured or produced for resale

Goods

200

Capable of being touched, smelled, tasted, seen, or heard

Tangible

300

A product’s ability to withstand being stored

Perishability

300

Not capable of being detected through the senses

Intangible

300

Intangible activities that are performed by other people for money

Services

300

Buildings or places where sports and events occur

Venues

400

Offering consumers a discount for purchasing products that otherwise would go to waste

Smoothing

400

A product’s ability to deliver the same level of quality and satisfaction time and time again

Consistency

400

A product that involves giving consumers limited use of a good for a certain period of time

Rented-goods service

500

A product that involves repairing or changing a good the consumer has already purchased

Owned-goods service

500

A product’s ability to be considered apart from its provider

Separability

500

Goods bearing the name or logo of a sport/event product produced and distributed by an authorized manufacturer

Licensed merchandise