Game Mechanics
Motivation & Engagement
Gamification vs. Game-Based Learning
Classroom Examples
Pros & Cons
100

What is the term for small rewards that recognize student progress?

What are badges?

100

True or False: Gamification only motivates competitive students.

What is False?

100

Which involves using actual games to teach content?

What is game-based learning?

100

Giving students XP for completing homework is an example of what?

What is a reward system?

100

One benefit of gamification is increased ____.

What is engagement?

200

What is a leaderboard used for in gamified classrooms?

To track and display student progress or scores.

200

This type of motivation comes from internal satisfaction.

What is intrinsic motivation?

200

Which involves applying game elements to non-game contexts?

What is gamification?

200

Turning a test into a “leader battle” is an example of?

What is a gamified assessment?

200

One challenge of gamification is that it can create too much ___.

What is competition?

300

This mechanic allows students to retry tasks until they succeed.

What is leveling up or retry loops?

300

Which type of feedback is most effective in a gamified system?

Immediate and specific feedback.

300

Kahoot, when used with points and leaderboards, is an example of what?

What is gamification?

300

A teacher lets students “level up” to new content when they master current material.

What is mastery-based progression?

300

This is a pro of gamification: it gives students more ______ in their learning.

What is control?

400

A storyline or narrative added to a lesson is an example of this element.

What is a theme?

400

Leaderboards and XP systems mostly promote which kind of motivation?

Extrinsic motivation.

400

Minecraft used to explore ecosystems is an example of:

What is game-based learning?

400

Allowing students to pick their “work” from a list of assignments is called:

What is student choice or personalized learning?

400

A potential downside of leaderboards is that they can lower ______ for some students.

What is motivation or self-esteem?

500

This term describes random surprise rewards in games that increase engagement.

What are mystery boxes or variable rewards?

500

The feeling of success after completing a difficult task is known as:

What is flow or achievement?

500

True or False: Gamification always includes playing a digital game.

What is false? 

500

What app allows teachers to award points and track behavior in a gamified way?

What is ClassDojo?

500

True or False: Gamification works best when aligned with clear learning goals.

What is true?