Dreaded Rules Category
Before and After
It Rhymes!
4 Letter Words
Still d20s
100

DM, I know I said I was playing an Aristocratic character, but why have you been taking 10gp from my inventory for every week in game?

Lifestyle Expenses

100

The background for a Robin Hood, the recommended starting spell for Paladins

Folk Heroism

100

The explorer in peril

Ranger in Danger

100

To use a spell

Cast

100

This Sci-Fi overhaul chose to add this defensive resource to it's alternative spellcasting system

Barriers
200

DM, All I did was Ready an Attack. Why do I have to roll for this after I was damaged?

Concentration

200

A two handed weapon buff, a very scheming rogue

Polearm Mastermind

200

A zoologist medicine expert for the furious warrior

Veterinarian for a Barbarian

200

An odd sided range area

Cone

200

This mythical weapons overhauls wanted you to do this to monsters in order to upgrade your weapon

Carve

300

DM, what do you mean I cannot do this with my Action? All I did was use shilleleagh on my staff!

Cast a leveled spell

300

A kobolds comedic trait, a charsimatic warlock's invocation

Cower, Grovel and Beguiling Influence

300

To use the strongest cantrip

Cast a Blast

300

Better not fail it

Save

300

This anime inspired system made everyone able to cast all spells, but you need to meet this before you can try to learn and cast them all

Ability Score Requirements

400

DM, this cannot be right. It's a basic rule which works with Extra Attack, why should it be eny different with Flurry of Blows?

Moving between Attacks

400

A Hex Blade's must have, the biggest critical a spell can land

Pact of the Blade of Disaster

400

To lecture about the undead monster

Preach the Leech

400

A Simple Weapon

Club

400

This anime inspired system has no AC for it's critters, instead it demands you to contest a roll of this stat

Evasion

500

DM, what do you mean my ranged attack automatically misses here? Being beyond my normal Range should be just disadvantage?

Shooting/Being Underwater

500

A Paladin's best defense, a defensive spell against the alignments

Aura of Protection from Good and Evil

500

Making the god of death laugh

Tickle Mirkul

500

A Defensive lvl1 Spell

Blur

500

This video-game inspired system had no actions, instead it relied in this resource to determine how much you could do in a turn

AP points