Sweet Tooth
Can-Can
Penny a Pape
A Cuppa
Randomocity
100
Chocolate Unicorn
1. When the clock starts, player may begin using 1 hand to stack snack cakes 1 at a time on the forehead. 2. If a cake or cakes fall, player may use the same hand to restack them. 3. To complete the game, player must stack 7 snack cakes 1 atop the other on the forehead within the 60-second time limit so the freestanding structure stays that way for 3 seconds.
100
Play It By Ear
1) Prior to game start place pennies in cans in increments of 5, from 5 to 40 pennies. 2) Jumble the cans and place them in the center of the play area. 3) When the clock starts, the player must use their sense of sound and judge the weight of the cans to put them in the correct order. 4) To complete the game, place the cans in order from 5 to 40 pennies within the 60-second time limit.
100
Dizzy Mummy
1) With toilet paper on a holder, player holds the end of the toilet paper in 1 hand. 2) When the clock starts, player begins spinning so that toilet paper collects over the arms. 3) If the paper severs the toilet paper, the game is over. 4) Player must keep both fists closed at all times. 5) To complete the game, player must remove all toilet paper not glued to the cardboard center within the 60-second time limit.
100
Movin On Up
1) Set up the stack of cups so that there's 1 red cup with 39 blue cups stacked on top of it. 2) When the clock starts, player may grab a single cup from the top of the stack and place it on the bottom of the stack. 3) Player must use 1 hand to grab each cup, and must alternate hands with each cup. 4) If more than 1 cup is removed at a time, player must place all cups that are outside of the stack back on top of the stack before continuing. 5) Player must play the game from a standing position. 6) To complete the game, the red cup must be placed on the bottom after traveling through the stack, and the stack must be held in 1 hand at the red cup within the 60-second time limit.
100
Frankenstein
1) Tables are placed in a triangular pattern with two tables at each station. 2) At each station, the tables should be placed so that only 3 inches of the yardstick can rest on the edge of each of the tables. 3) One battery should be placed vertically 3 inches from the end of each yardstick. 4) When the clock starts, the player picks up a yardstick by bending knees and outstretching arms while placing the yardstick above the elbow. 5) To complete the game, the player must pick up all 3 yardsticks with batteries balanced on ends (one yardstick above elbow, one yardstick below elbow, and one yardstick below the wrist) and carry them simultaneously to the starting table where they must be set down with the batteries remaining balanced on ends.
200
Face the Cookie
1) When the clock starts, player may grab the first cookie and place it on the forehead. 2) The cookie must remain in contact with the face (i.e. player may not toss the cookie from the forehead and catch it in the mouth). 3) If a cookie falls, player may reset an intact cookie on the forehead for the next attempt. 4) To complete the game, the player must hold an intact cookie 3 times with his or her mouth within the 60-second time limit.
200
Rapid Fire
1) Set up 6 empty soda cans in a triangle formation on top of a table. Place foul line 8' away. 2) When the clock starts, player must stay behind the foul line and shoot 1 rubber band at a time at the can triangle. 3) To complete the game, player must clear the table of all cans only by shooting rubber bands within the 60-second time limit.
200
Hanky Panky
1) When the clock starts, player may grab the first tissue. 2) Player must use the same hand to pull the tissues for the entire game. 3) Player's fingers may not enter the box. 4) To complete the game, player must empty the box, pulling the final tissue within the 60-second time limit.
200
Split the Uprights
1) Prior to game start, construct two towers of cups creating goal posts. 2) Place the bowl centered beyond the cup stacks. 3) Place a foul line on the table. 4) When the clock starts, the player stands and flicks the paper footballs behind the foul line in an attempt to have it travel between the cup stacks and into the bowl. 5) Any paper football flicked beyond the foul line will not count. 6) If any cup falls, it must be restacked before continuing. 7) To complete the game, flick the designated number of paper footballs between the cup stacks and into the bowl within the 60-second time limit.
200
Defying Gravity
1) When the clock starts, player releases all 3 balloons into the air. 2) Player may not hold balloons, allow them to rest on the body, or hit the ground, or the game is over. 3) To complete the game, player must keep all balloons off the ground for 60 seconds.
300
Matchmaker
1) Randomly place each candy beneath an overturned cup at the center of the playing area. 2) Place each of the 3 glasses approximately 8' away, each in a different direction from the center cups. 3) When the clock starts, player may lift the first cup and must then pick up the candy underneath and place it into 1 of the glasses. 4) If a player overturns more than 1 cup at a time, the game is over. 5) Small candies must be placed by color in each glass on each podium. Player may choose which glass contains which color. 6) If a player places candies of different colors in the same glass, the game is over. 7) To complete the game, the contestant must place all 18 small candies grouped 6-of-a-kind into the 3 glasses within the 60-second time limit.
300
Ready Spaghetti
1) Prior to game start, players stand with their hands at sides. 2) Once the clock starts, Player A may only use his/her hands to place one end of a noodle in their mouth. 3) Player A must thread noodle through the tab of the first can while Player B must put their mouth around the free end of the noodle. 4) Should the contestants drop or break the noodle, Player A may use his/her hands to put a replacement noodle into his or her own mouth. 5) Players may only transport one can at a time with the noodle. 6) Players must build a pyramid on the end table with 2 cans on the bottom level and 1 can at the top level. 7) To complete the game, the 3-can pyramid must be constructed on the end table with noodle removed within in the 60-second time limit.
300
Hut Hut Hike
1) Prior to game start, place a foul line 15 feet from the hoop. 2) When the clock starts, the player turns around, bends over and begins to throw the rolls through their legs in an attempt to get them through the hoop. 3) Only one roll may be thrown at a time. 4) To complete the game, successfully throw the designated number of rolls through the hoop within the 60 second time limit.
300
Stack Attack
1) When the clock starts, player may begin stacking cups into a pyramid shape. 2) When the triangle is complete, with 1 cup at the top, 2 cups below it, and so on, the player may begin to get the cups into a single stack. 3) To complete the game, the player must build a complete pyramid using all of the cups, then get all the cups back into a single stack within the 60-second time limit.
300
A Bit Dicey
1) Prior to game start, player places a single popsicle stick in his/her mouth. 2) When the clock starts, player will pick up and vertically stack one die at a time on the stick. 3) Player may not allow dice to rest against their nose or to touch any part of their face. 4) In the event that a die is dropped or falls off of the stick, player may take a replacement die off of the podium and use it in its place. 5) To complete the game, 6 dice must be stacked one on top of the other on the popsicle stick within the 60-second time limit
400
Separation Anxiety
1) Set up 5 color coded containers on table, and cover 50 colored candies with a cup. 2) When the clock starts, player may lift cup and uncover candies to begin separating them. 3) Player may only use 1 hand to separate candies into their corresponding containers, always going in the same order. 4) If the player places a candy in the wrong container, or places a candy out of order, the game is over. 5) Player may use only 1 hand, and may only have 1 candy in his or her hand at any time. 6) To complete the game, player must place all 50 candies in their corresponding color-coded glasses in the correct order within the 60-second time limit.
400
Tipsy
1) When the clock starts, player may begin to drink soda from the cans to get them to the proper level so that they may be balanced on their beveled edge. 2) Player may not alter can in any manner. 3) Player may only pour contents of can into his or her mouth. 4) Player must grab a new can if a can falls on its side, falls off the table, or spills liquid while it falls. 5) Player may not add liquid back into a can. 6) To complete the game, 3 cans must be balanced freestanding concurrently within the 60-second time limit and remain that way for 3 consecutive seconds. (Note: the object is to not drink the whole can, but to balance it)
400
Office Dominoes
1) Set up 1 ream of paper upright on its short side 10' away from the bell. 2) When the clock starts, player may grab 1 ream of paper at a time to set it up between the preset ream and the bell. 3) Player must carry 1 ream at a time, and may not throw, toss or slide reams. 4) If reams fall over during game, player may set them up and continue. 5) To set off the domino effect, player may only push the preset ream. 6) To complete the game, player must start the domino effect knocking over all 11 reams in succession and touching the bell within the 60-second time limit.
400
This Blows
1) Set up 15 plastic cups in a row across the table. 2) When the clock starts, player may grab the balloon and begin to blow it up. 3) Player may only knock cups off the table by using air from the balloon and must always stay on 1 side of the table. 4) If the player makes physical contact with the cup, the game is over. 5) To complete the game, the player must knock all cups off of the table using only the air from the balloon within the 60-second time limit.
400
Mega Bubble
1) When the clock starts, player may grab bubble wand and begin blowing bubbles from behind start line, 15' from hoop. 2) Player may only use breath to propel bubble. 3) Player may not touch the end hoop. 4) To complete the game, an un-popped bubble must be created behind the foul line, then blown through the end hoop within the 60-second time limit.
500
Suck It Up
1) Set up an empty bowl a table 5 ft away. Place a bowl of chocolate covered candies and 1 flexible straw on the starter table. 2) When the clock starts, player may use only his or her mouth to pick up the flexible straw out of the bowl of candies, and suck up 1 candy at a time onto the straw. Player may then attempt to transfer the candy to the empty bowl. 3) If a candy falls off a straw, it's out of play. 4) To complete the game, 20 candies must be in the other bowl within the 60-second time limit.
500
Cantageous
1) Stack the 3 empty cans right side up on a table next to the 3 full cans stacked right side up on a table. 2) When the clock starts, the player lifts the empty cans with 1 hand, the full cans with the other. 3) Once the cans have been lifted, they may not be placed on the table until the task is complete. 4) Cans may only touch the hands, and no other body part. 5) To complete the game, player must transfer all cans lifted by a given hand, to the opposite hand, then place them on the table so that both stacks remain freestanding within the 60-second time limit and remain that way for 3 seconds.
500
Chop Stack
1) Prior to game start, lay 4 empty paper-roll tubes on the table. 2) When the clock starts, the player attempts to stack the tubes on the table vertically using only the chopsticks. 3) To complete the game, all 4 empty paper-roll tubes must remain vertically stacked for 3 seconds within the 60-second time limit.
500
Pick and Choose
The other team chooses one of the challenges already done for the current team to do again.
500
Loner
1) Set up the pencil on it's unsharpened end 15' away from the foul line. 2) Player begins game lying down on their stomach behind the foul line. 3) When the clock starts, player may begin rolling marbles 1 at a time with 1 hand towards the pencil. 4) Player must release the marble behind the line. If a marble released across the line knocks over the pencil, the game is over. 5) To complete the game, player must knock down the pencil with a marble that's released within the 60-second time limit.