W1 - Contributions
W2 - Multimodal Interfaces
W3 - Statistics
W4 - Fitts’ Law
W4 - User Need Statements
W4 - Design
100
An example of this contribution is: “Why you should design mobile interfaces for one thumb over two”
Opinion


100

This modality can either be appearance based or infrared based

Gaze

100

Comparing 2 versions of something to see which is better is an example of this type of testing

A/B Testing

100

This is what you call the pixel where movement begins 

Prime pixel

100

It's important to look at user needs as these parts of speech

Verbs

100

These are three variables that can be ordered:

- Value, Hue, Shape, Position, Orientation, Size

Value, Position, Size

200

This is one issue regarding participant data when taking a big data approach to HCI

We cannot get deeper analyses of the data and its meanings
200

Integrating multiple modalities that measure similar data can be described as this type of fusion

Data-level Fusion

200
This hypothesis represents the researcher's actual beliefs

Alternative Hypothesis 

H_1

200

A pie menu may be good on the surface according to Fitts' Law, but may have this issue in practical use

They are relatively unused and unfamiliar to users

200
Good user-need statements are [this adjective starting with a]

actionable

200

It is the word that fills in the blank: "Designing for simplicity is a process of ___ , not accretion"

elimination

300

An example of this research contribution is a concept that provides a descriptive vehicle for thought

Theoretical

300

This model describes the combination of modalities at an interaction engine level, with either combined or independent fusion and sequential or synergistic use.

CASE model

300

This is one downside of within-subject design

Carry-over effects OR learning effects

300

The first phase in a mouse movement to a target is known as this, and is fast and relatively rapid

Initial Movement

300

A user-need statement consists of three parts: a user, need and this.

Insight
300

If attention can be focused on one level of the variable, excluding other variables and levels, then we say it has this type of perception

Selective Perception

400

This type of contribution can usually only be done when the field has existed for a few years

Survey

400

The user-machine interaction level can be seen through the CARE model, with these four properties

Complementarity, Assignment, Redundancy, Equivalence

400
Between group design with two or more independent variables is an example of this type of test

Factorial ANOVA

400

The law of the infinite edge states this about the size of a target

Infinite size

400

When a user-need statement is well crafted, these sorts of insights may come about, which could help with prototyping and creating less friction

Metrics of success

400

This test is useful for seeing how apparent the contrasts we've established are

Squint Test

500

HCI Researchers are often put in a position of evangelism or advocacy due to this reason

They must convince developer of the importance of human—centres design

500
Speech/Pen interaction can be an example of this type of fusion

Decision-Level Fusion

500

"How does user satisfaction change over time (1 week, 2 weeks, 1 month) for users using the grid layout in the Booking app?" is an example of this type of ANOVA

One-way Repeated Measure ANOVA

500

This is the index of difficulty (ID) for a button that is 12cm away and 3cm long

3 bits

500

This is the first step to creating a user-need statement

Define the scope

500


The diagram above is an example of these two design principles clashing with each other

Simplicity and Contrast