Philosophical Underpinnings
Concepts and Principles
Measurement and Data
Experimental Design
Bonus!
100

Who invented Radical Behaviorism?

B.F. Skinner

100

Everything an organism does

Behavior

100

The results of measurement, usually in a quantifiable form

Data

100

Treatment or intervention in an experiment

Independent Variable

100

SD is short for?

Discriminative Stimulus

200

7 Dimensions of ABA

Generality, Effective, Technical, Applied, Behavioral, Conceptually systematic, Analytic

200

Something that changes the reinforcing effectiveness of some stimulus

Motivating Operation

200

Time between end of a response and the beginning of another response.

Inter-response time (IRT)

200

When an independent variable lawfully affects a dependent variable

Functional Relation

200

Four functions of behavior

Automatic (sensory), Tangible, Attention, Escape(avoidance)

300

Goals of Behavior Analysis as a science

Description, Prediction, Control

300

When a stimulus is added or magnified following a response, which decreases the future frequency of that behavior

Positive Punishment

300

A type of measurement used when the behavior you are assessing results in a lasting product or outcome.

Permanent Product
300

Baseline data are collected on two or more subjects, situations, or behaviors. Intervention is applied to the first, and then the first and second, etc.

Multiple Baseline Design

300

A specific sequence of discrete responses, each associated with a particular stimulus condition

Chaining

400

Assumption of Science. Behavior is caused by some event.

Determinism

400

The kind of learning where a class of behavior (operant) is modified by changing its consequences

Operant Conditioning (S-R-S)

400

Refers to the fact that every instance of behavior occurs during some amount of time.

Temporal Extent

400

Design in which baseline conditions are alternated with intervention conditions. Mostly used in sigle-case experiments.

Withdrawral Design

400

A behavior that does not come naturally, but must be learned by the individual by pairing a neutral stimulus with an unconditioned stimulus.

Conditioned Response

500

The principle that the simplest explanation for an observation or event is the best explanation

Parsimony

500

A rule which describes or specifies which responses will be followed by reinforcement and which will not

Schedules of Reinforcement

500

A group of two or more responses which share a common form.

Topographical Response Class

500

Collecting data on the extent to which the program is being implemented correctly. Contingencies are used to maintain and shape behavior of implementers.

Procedural Intergrity (Treament Fidelity)

500

Stimuli that have been paired with a variety of unconditioned and conditioned reinforcers. (i.e. praise, attention, money, tokens)

Generalized Conditioned Reinforcers