Definitions
Applications
DeepFake
Social Media
Virtual Reality (VR)
100

Define AR

AR technology overlays digital content onto the real world, enhancing the user's perception of the physical environment. It typically involves using smartphones, tablets, or AR glasses to superimpose digital objects, information, or visuals onto the user's real-time view.


100

What media is controlled?

1. Political content

2. Social content

3. Conflict + Security

4. Internet tools

100

What is Deepfake? 

Synthetic media created with the use of deep learning/artificial intelligence.

100

What's an example of Social Media?

Twitter, Instagram, YouTube, TikTok, Snapchat, ETC

100

What does a VR headset do?

A VR headset is a device that you wear over your eyes, like a pair of goggles. It is used to give you a 3D experience, meaning that you can see all around you in virtual reality.

200

Define VR

VR technology uses headsets or devices to create a fully immersive digital environment that simulates a real or imagined world. Users can interact with and navigate this virtual space, often through the use of handheld controllers or motion tracking systems.


200

What impact has media had on communication?

Digital media has revolutionized communication, enabling instant messaging, video calls, and social media interactions. It has facilitated global connectivity, allowing individuals to connect and share information across borders, fostering new forms of social interaction and collaboration.

200

What is Deepfake used for? 

to manipulate media 
200

How can Media addiction affect users?

- low self-esteem

- disrupted sleep patterns

- FOMO

- decreased physical activity

- Anxiety + depression

200

What are the pros and cons of VR compared to AR?

VR offers a completely immersive experience, while AR overlays digital content onto the real world

300

Define MR

MR combines elements of both VR and AR, seamlessly blending digital and physical environments. It allows users to interact with both virtual and real-world objects, enabling more dynamic and interactive experiences.


300

What are some dilemmas of digital media?

1. Media Addiction

2. Journalism

3. Media authenticity

4. Ownership of Media

300

What’s the first step in making a Deepfake?

Collecting face data.

300

What is Media and Web 1.0?

The early internet era where websites were static, providing text and images for users to read, ability to host video, animations, audio recordings, and limited interactivity for users.

300

How can VR be used in healthcare?

VR can be used for training, therapy, and pain management.

400

Define Digital Media

Video, audio, images and other content that is created, encoded, and stored before sharing to users. Encoding is the process of converting media into computer-readable format.

400

What are the characteristics of digital media?

Rapid sharing, Efficient storage, interactivity, non-linear content or hypertextual, global networks, virtual, convergence of digital media

400

What hardware speeds up deepfake creation?

A GPU
400

What is Media and Web 2.0?

Users can easily create, share, and interact with content through platforms like social media, such as blogs, podcasts, wikis emphasizing user participation and collaboration that change the way the public receives both local and global news.

400

What are the ethical considerations of using VR?

Consider issues like privacy, accessibility, and the potential for addiction.

500

Define encoding

process of converting media into a computer-readable format

500

What is the difference between mixed reality and augmented reality?

MR = blending the real world + digital world to create new experiences
AR = digital content overlaid onto a real-world experience

500

Which part of a deepfake process handles face alignment?

Preprocessing

500

What is Media and Web 3.0?

Next generation of the internet characterized by decentralization, use of AI, blockchain technology and giving users more control over their data and online interaction.

500

What are some new uses of VR?

1. Employee safe training

2. Sales + marketing presentations

3. Virtual Workspaces