Java Lab
Classes and Objects
Instantiating Objects/ Methods
Methods with Parameters/Loops
100

A person who designs, develops, and tests software for home, school, and business use.

Software engineer

100

a characteristic of an object

attribute

100

a block of code that has the same name as the class and tells the computer how to create a new object

constructor

100

the specific value provided when a method or constructor is called

argument

200

consists of the class keyword and the name of the class

class header

200

an action that an object can perform

behavior

200

to call the constructor to create an object

instantiate

200

defines the type of value to receive when a method or constructor is called

parameter

300

a collection of programming commands

source code

300

a programmer-defined blueprint from which objects are created

class

300

 used to call a method in a class

dot operator

300

a sequence of characters enclosed in quotation marks ( " " )

string literal

400

the rules for how a programmer must write code for a computer to understand

Syntax

400

an instance of a class

object

400

a named set of instructions to perform a task

method

400

determines whether or not to execute a block of code

condition

500

a mistake in the code that does not follow a programming language's syntax

Syntax error

500

an approach to creating and using models of physical or imagined objects

object-oriented programming

500

a finite set of instructions that accomplish a task

algorithm

500

a control structure that repeatedly executes a block of code

iteration statement