Drawing Fundamentals
Animation Techniques
Character Design and Animation
Digital Art / Miscellaneous
Color Theory
100

A horizontal line representing the viewer's eye level in perspective drawing, aiding in creating a sense of space.

Horizon Line

100

The optical illusion that causes consecutive images to blend together, giving the perception of continuous motion, a foundation of animation.

Persistence of Vision

100

Rough, sometimes unfinished, drawings that serve as the starting point of any character design. 

Concept Art

100

A file extension for images, supporting transparency and often used for graphics.

.PNG

100

A circle with different colored sectors used to show the relationship between colors.

Color Wheel

200

A point on the horizon where parallel lines appear to converge, crucial in creating depth in perspective drawing.

Vanishing Point

200

One of the 12 principles of animation that involves changing the shape or volume of an object during movement, adding life and dynamics to animation.

Squash and Stretch

200

The idea that using different shapes will give your characters a different personality or appeal.

Shape Language

200

In Photoshop, a ________ is a separate level that can contain images, text, or other elements. __________ allow for independent editing and organization within a project.

Layer

200

Colors that are next to each other on the color wheel.

Analogous Colors

300

A quick, expressive drawing capturing the movement and essence of a subject, often characterized by fluid lines representing the line of action.

Gesture Drawing / Figure Drawing

300

A principle emphasizing the continuation of motion after the main action has stopped, creating a natural and realistic flow.

Follow-Through

300

A comprehensive document detailing various aspects of a character, including poses, expressions, and key features.

Character Model Sheet

300

___________ refers to the transparency of a layer. Adjusting the ___________ allows you to control how much the content on one layer shows through to the layers beneath it.

Opacity

300

A color scheme that uses variations in lightness and saturation of a single color.

Monochromatic Colors

400

The technique of depicting objects or elements in a drawing as shorter than they would be in reality, emphasizing depth and perspective.

Foreshortening

400

Intermediate frames between keyframes, ensuring smooth and fluid animation.

In-Betweens

400

When unsure of how to start a character design, or how to expand on their story/background, this is a great way to find out more about them.

Interview your Character / Ask Questions

400

A legal practice that allows limited use of copyrighted material without permission for purposes such as criticism, commentary, news reporting, teaching, and research.

Fair Use

400

The intensity or vividness of a color. 

Saturation

500

Name of the shadow that appears on the floor after an object blocks the direct light.

Cast Shadow

500

The visual effect of blurring that occurs in fast-moving objects during animation, simulating real-world motion.

Smear Frames

500

When creating a character model sheet, your character should, be doing this type of pose.

A or T pose.

500

When creating camera shots for a storyboard, this particular one focuses on a single subject, emphasizing fine details and expressions. Commonly used for intense emotional impact. 

Close up Shot

500

Colors that are opposite each other on the color wheel. When used together, they create a high contrast.

Complementary Colors