Guess That Character
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Themes & Lessons
Jeffrey’s Feats
100

This orphan boy becomes a legend in Two Mills.

Jeffrey/ Maniac Magee

100

The town where Jeffrey makes his mark

Two Mills

100

Jeffrey is known for doing this faster than anyone

Running

100

Jeffrey is always searching for this

A home

100

Jeffrey hit this unusual “home run” off John McNab

Frog-ball home run

200

She carries a suitcase full of books and lends one to Jeffrey

Amanda Beale

200

Jeffrey runs across this forbidden yard without fear

Finsterwald’s yard

200

He unties this impossible challenge

Cobble’s Knot

200

The Beale family shows Jeffrey that family is about this

Love and care

200

Jeffrey runs this many miles to reach Two Mills

200 miles


300

This retired baseball player, who was taught by Jeffrey how to read

Grayson

300

Jeffrey becomes famous for solving a challenge at this store

Cobble’s Corner

300

Jeffrey rescues Russell from this dangerous spot

The trolley trestle

300

The story shows the deep divide between these two groups in town.

Black and white communities

300

Jeffrey wins over Mars Bar by doing this in a race

Running backward

400

These mischievous brothers idolize Jeffrey but cause trouble

Russell and Piper

400

Jeffrey hides and sleeps here after leaving the Beales

The band shell


400

Grayson gives Jeffrey this gift before he dies.

A baseball glove

400

This is what keeps Jeffrey from staying in one place too long

Prejudice/racism


400

Jeffrey is one of the few who can cross this line without fear.

Hector Street

500

He is the toughest kid in town, and Jeffrey wins him over in the end

Mars Bar

500

Jeffrey stays in this unusual place with Grayson

Buffalo pen at the zoo

500

Jeffrey refuses to do this even though people keep offering it

Settle in one permanent home

500

Jeffrey proves that kindness and courage can overcome this.

Hate and division

500

Jeffrey’s most legendary feat, even more than running

Cobble’s Knot