The definition of gamification
What is using game-like or "fun" to promote learning engagement
The three pillars of Self-Determination Theory
What is autonomy, competence and relatedness
An element that has a start and stop point
What is time
Problem solving examines the difference between who and who
What is novices and experts
Knowledge domains that are based on a step-by-step approach
What is Procedural Domain
The reason you are learning about gamification
What is because it increases learner engagement and is fun
Examples of Autonomy
What is avatars and gifting
An element that defines regulation over the game
What is rules
The reason gamification is preferred for professions such as firefighters
What is because it is safer
Instructional strategy to teach conceptual based knowledge
What is matching, sorting, or experiencing the concept
What is Chris and Anu
Examples of competence
What is achievements, badges, leaderboards, points or levels
An element that promotes rivalry among participants
What is competition or conflict
The University you teach for
What is Western U
Instructional strategies to use to teach soft skills
What is social stimulator or role playing