Skill Continua and transfer of skills
Methods of presenting practice and Types of practice
Stages of learning and Theories of learning
Guidance and Feedback
Memory models and Information processing
100

Define a high organisation skill AND give a sporting example

●Can not easily be broken down into parts

●E.G - Somersault

100

Define whole practice and state WHEN it would be used (HINT - when the skill is ...)

Performing the whole skill in its entirety without breaking it into subroutines

●The skill is fast and discrete

●The skill is highly organised and cannot easily be broken down

●The skill is simple and does not require much thought

●The feel (kinaesthesis) of the whole skill is required

●The performer is in the autonomous stage of learning (more advanced)

100

Name the 3 stages of learning in order and give a characteristic of each stage

Cognitive, associative, autonomous. 

COGNITIVE

●Performer has to think about their performance to understand how to copy demonstrations and instructions from a coach

●Movements are often slow and uncoordinated as the performer has to think before taking action

●Motor programmes (parts of a skill stored in the memory) are not yet developed

●The performer may use trial and error - have a go, think and adapt, have another go

ASSOCIATIVE

●This stage is longer than the cognitive stage as the performer moves from beginner to accomplished performer

●Practise is essential to make progress in this stage

●Performer may compare their performance to top level performers to adapt their performance to improve (modelling)

●Motor programmes are forming

●Movements are smoother and more coordinated

AUTONOMOUS 

●Actions are fluent, efficient and automatic

●The basics of a skill can be performed without thinking

●Attention can be given to the finer details of a skill

●Motor programmes are fully formed - assists the fine control of the action

●Performer is classed as an expert

●However, they must continue to practice to maintain this level of performance

100

What is the difference between Knowledge of results and Knowledge of performance?

Knowledge of results

●Gives an initial outcome

●E.G did the shot go in?

●Gives an indication as to whether the skill was successful or not

●Helps to form a connection between action and outcome

Knowledge of performance

●Focuses on technique rather than outcome

●Identifies areas of technique to improve

●Analysis why the shot went in or not

100

Define display and receptor systems.

Display - Everything in the sporting environment that can be processed by the performer

Receptor systems - The senses that pick up information from the display

200

Justify why a Tennis serve is a discrete skill

Because it has a clear beginning and end and is one short, sharp action.

200

Define progressive part practice and state WHEN it would be used (HINT - when the skill is ...)

●Sometimes known as chaining

●First part of the skill is taught and learnt and then the rest of the parts are added in sequence

●A skill is low organised and can be broken down into parts easily

●A skill is serial so each part can be added gradually until the skill is complete

●A complex skill could be isolated to alleviate pressure

●Can be used for dangerous skills

200

Operant conditioning is characterised by three key features. What are they?

Based on trial and error

A coach can manipulate the environment

Shapes behaviour by using reinforcement

200

What 3 types of feedback would someone in the autonomous stage of learning receive and WHY?

Negative - Focus is on improvement and maintaining performance – do not need as much motivation

Intrinsic - Has full knowledge of the skill

Knowledge of performance - Focus on performance rather than result to make fine changes where needed

200

What is the third stage of information processing? What does the effector mechanism do here?

Output 

The effector mechanism is the network of nerves that is responsible for delivering the decisions made during the perceptual process to the muscles so that those muscles can perform the action.

300

Describe how a swimming race changes from a discrete skill as the race goes on

●Start of a swimming race = discrete skill - clear beginning and end

○But as the race gets underway it becomes continuous as it is unclear when one arm action ends and another begins

300
Define massed practice and give a sporting example from Basketball

Continuous practice, with no rest between sessions

●Free throw shots in Basketball

300

Define negative reinforcement and give a sporting example

●Taking away an unpleasant stimulus when the performer does something correctly

●Performer uses incorrect leg action when sprinting = coach gives negative criticism. The same action is repeated = coach gives negative criticism. Performer uses the correct technique = coach says nothing

●Increases the likelihood of the correct response being used 

300

Name and describe the 4 types of guidance

Visual - Showing a performer what to do e.g. a demonstration, video, picture etc

Verbal - An explanation

Manual - Giving physical support

Mechanical - Using a device to give support 

300

Identify and describe the four parts of the working memory model.

Central Executive 

The control centre of the working memory  model, it uses three other ‘system’s to control all the information moving in and out of the memory system

Phonological Loop  

Deals with auditory information from the senses and helps produce the memory trace

Visuospatial sketchpad

Used to temporarily store visual and spatial information. 

Episodic buffer 

Co-ordinates the sight, hearing and movement information from the working memory into the sequences to be sent to the long-term memory

400

Define negative transfer and give a sporting example

When the learning of one skill hinders the learning of another

Badminton serve is more of a wrist action whilst tennis serve is more shoulder and arm

400

Define distributed practice and give 3 advantages

Rest intervals between sessions

Helps avoid fatigue - less physical demand on the performer

Reduces danger   

Feedback and coaching can be given during the breaks 

Offer motivation when praise is given during the breaks 

Good for beginners 

Time for mental rehearsal 

Safe way to practice dangerous skills 

400

Name and explain Bandura's 4 processes to ensure a model demonstration is copied?

Attention 

●The more attractive/successful/powerful the demonstration is, the more likely it is to be copied

●Highlight the reason the performer needs to learn this e.g explain a slice serve in Tennis will drag the opponent off court to to open it up for a winning shot

●Ensure the demonstration and information is accurate and correct

Retention

●Being able to remember information and recall it from memory

●Break it down into chunks and repeat it - break into subroutines

●Use a role model or an expert player in the group to help ensure it is clear and accurate

●Attempt the skills as soon as it has been shown

Motor production  

●Ensuring the player is capable of physically copying the demonstration

●The activity should match the ability of the performer

●Ensure success in the early stages of practice - start with easy tasks and then make more complex

●Give time to practice and learn before moving on to the next stage

Motivation

●The drive needed to copy the demonstration/ learn the skill

●Give praise and rewards

●Positive feedback and reinforcement

400

What TWO advantages of visual guidance? 

Can highlight a specific weakness

Can show how a performance should look 

Helps create a mental image - used during mental rehearsal

400

Name all of the memory tools

Mental practice

Association

Focus

Chunking

Rewards

Chaining

Repetition

500

Define bilateral transfer and give a sporting example

When the learning of one skill is passed across the body from limb to limb

●Passing and shooting off both feet in Football

500

Define mental practice, when it would be used and 1 disadvantage

Going through the performance in your mind without movement

●Prior to a competition - e.g. whilst in the changing rooms etc

●Prior to performing the skill e.g. waiting to start the run up in a vault

●During training e.g. during rest periods

●In a calm environment

●Serial skills - to see each sub routine and how they link

●Complex skills - to remove anxiety

Disadvantage - Environment must be calm and relaxed OR negative transfer may happen if the mental image of the skill is not correct  

500

What are the benefits of Insight Learning?

●Concentrates on the whole task - good for using in realistic situations that are closely linked to the game or event

●Provides self-satisfaction and intrinsic motivation for the performer as they have solved the problem themselves

●Develops the cognitive process as the performer has to think for themselves

●Develops a better understanding of how to perform actions as the performer thinks for themselves, rather than simply being told by their coach 

●Gives the performer a role

500

What are TWO disadvantages of mechanical guidance? 

The performer can become over reliant on the support 

Can interfere with the feeling of learning the whole skill  

Motivation can be lost if the performer feels they are not performing the skill independently    

500

Name the 4 parameters to a schema and the two groups they are split into

The parameters are broken down into 2 groups - recall schema and recognition schema

1. Initial Conditions

2. Response Specifications

3. Sensory Consequences

4. Response Outcome