Principles of Animation
Video Game
Design
Fashion
Design
It's All
Relative
100

This principle of animation presents a character’s features and actions in an extreme form for comedic or dramatic effect.

Exaggeration

100

This step in the video game design process is all about coming up with as many different of approaching a provided design constraint or challenge.

Brainstorm

100

This type of designer works for themselves.

Self Employed Designer

100

A bouncing ball will flatten out as it hits the ground. This is an example of this Principle of Animation.

Squash & Stretch

200

This principle of animation states that most living beings, including humans, move in circular paths.

Arcs

200

This step of the video game process is where you can begin to build your game in order to create something playable to elicit more feedback.

Prototype

200

This division of apparel manufacturers buys fabrics and designs a line.

Design Division

200

This division of apparel companies sells completed apparel to stores.

Sales Division

300

This principle of animation directs the audience’s attention toward the most important elements in a scene in a way that effectively advances the story.

Staging

300

This step of the video game design process is where you can take a moment to think about what you have learned during the process.

Reflect

300

This is the last step of the Design Process.

Production

300

This Principle of Animation is typically gestures that support the main action.

Secondary Action

400

This principle of animation introduces the two ways of drawing animation.

Straight Ahead & Pose to Pose

400

This step is where you can make changes to your game based on feedback.

Iterate

400

This is achieved when the elements of design are combined effectively.

Harmony

400

This Principle of Animation is all about making sure that animated forms feel like they’re in three-dimensional space.

Solid Drawing
500

This principle of animation is the "preparation for the main action"

Anticipation

500

This is the correct order of the video game design process

Brainstorm -> Prototype -> Playtest-> Iterate -> Reflect

500
Name the 5 Principles of Design used in Fashion Design.

Proportion, Balance, Rhythm, Emphasis, & Harmony.

500

This is something that fashion designers must anticipate when creating apparel.

What the market will buy