Measurement
Foundation and Terms
Functions of Behavior
Consequences of Behavior
Miscellaneous
100

The number of times a behavior occurs is called this.

Count/Frequency

100

This is the scientific study of behavior.

Applied Behavior Analysis (ABA)

100

When a child screams because it causes a parent to look at them, the function is likely this.

Attention

100

A teacher complimenting a student for raising their hand, making the student more likely to raise their hand again.

Positive Reinforcement (R+)

100

A child cries to get a new toy, but the parent consistently never buys the toy when the child cries, causing the crying to stop.

Extinction

200

The amount of time a behavior lasts is called this.

Duration

200

This is an observable and measurable action.

Behavior

200

If an individual engages in self-injurious behavior to get out of doing a difficult task, the function is this.

Escape (or Avoidance)

200

Taking away a child's favorite video game after they break a household rule, causing the rule-breaking to decrease.

Negative Punishment (P-) (Loss of privilege/preferred item)

200

A dog's persistent barking at a window is ignored by the owners, only to have the dog suddenly bark intensely again the next day for a few minutes. This is an example of what?

Spontaneous Recovery

300

When you record every instance of a behavior, you are using this type of measurement.

Continuous Measurement

300

The three-part contingency is made up of Antecedent, Behavior, and this.

Consequence

300

A functional communication training (FCT) teaches an appropriate replacement behavior based on this.

Function (of the behavior)

300

A person taking an aspirin for a headache, and the headache going away, making them more likely to take aspirin next time.

Negative Reinforcement (R-) (Escape/Avoidance of the aversive stimulus - the headache)

300

A child is taught to say "Hello" in the clinic, and later says "Hi," "Hey," and "What's up?" to greet people in the community.

Response Generalization (emitting varied, untaught responses/greetings)

400

You can calculate this by dividing the count of a behavior by the time period observed.

Rate

400

This consequence increases the future frequency of a behavior.

Reinforcement

400

The four generally accepted functions of behavior are Escape, Attention, Tangible, and this.

Automatic (or Sensory)

400

Making a driver pay a fine (adding an aversive stimulus) for speeding, causing them to speed less often.

 Positive Punishment (P+) (Adding the fine/aversive consequence) 

400

Asking a question when your teacher is actively looking at you versus asking when they are talking to another adult.

Stimulus Control (the teacher is an S^D for asking questions)

500

This is a procedure where reinforcement is available for a set amount of time and is delivered if the behavior does not occur during that interval.

Differential Reinforcement of Other Behavior (DRO)?

500

B. F. Skinner developed this philosophy of behavior.

Radical Behaviorism

500

This is the process of trying to figure out why a behavior occurs.

Functional Behavior Assessment (FBA)

500

Putting a crying baby in a time-out chair (removing access to attention/toys) for throwing food, causing the food-throwing to decrease.

Negative Punishment (P-) (Time-out/Removal from the reinforcing environment)

500

A ringing phone acts as this for the behavior of picking it up and saying "Hello."

 Discriminative Stimulus (S^D)