name that motivation
types of media
passive or active
true or false
100

People often rewatch comfort shows after stressful days because media can provide _____.

Escape / relaxation

100

commonly used for relaxation, fun, mood management, and background companionship.

Spotify/Apple Music

100

A researcher believes violent video games influence every player in the exact same way.

passive audience/ straight line effect

100

Uses & Gratifications Theory argues that audiences actively choose media based on their needs and motivations.

true

200

Someone watches YouTube tutorials to learn how to cook a new recipe.

Information seeking

200

heavily associated with binge watching and escape gratification.

Netflix/ Hulu/ peacock/ hbo max

200

A student chooses Spotify playlists depending on their mood, workout, or study goals.

active audience

200

The straight-line effect of media assumes audiences interpret media messages in completely different ways.

false

300

A student listens to Spotify while studying because silence feels distracting and lonely.

Companionship / background entertainment

300

hort-form personalized content driven by algorithms and active audience selection.

TikTok 

300

Someone mindlessly leaves the TV running in the background every night without paying much attention to it.

passive media consumption

300

According to Uses & Gratifications Theory, the same media platform can satisfy different needs for different people.

true

400

Watching love island mainly to gossip with friends later satisfies this social motivation.

social interaction

400

consumed for information seeking, entertainment, and companionship during routines like driving or working out

podcasts

400

A person intentionally searches YouTube for financial advice videos before investing money.

active audience

400

Rubin’s typology suggests all media use is completely random and unintentional.

false

500

A person binge watches Netflix for hours simply out of routine rather than intentional interest in the content.

habitual media use

500

allows users to actively create, share, comment on, and personalize content in real time

all social media 

500

A politician assumes one advertisement will persuade all voters equally regardless of personal beliefs or experiences.

straight line effect 

500

Modern interactive media strengthened Uses & Gratifications Theory because audiences can now personalize, search for, and engage with content more directly.

true