Name the three psychological needs from Self-Determination Theory.
(Expected: autonomy, competence, relatedness)
True or False: Gamification means playing video games in class.
False
How many steps does the process of effective academic gamification have according to Khamis et al. (2020).
Five steps
How do you think gamification could make your English class more interesting?
What theory explains the balance between challenge and skill?
Flow Theory
True or False: Gamification only works with technology.
False
What is the first or second step to succesfully implement academic gamification?
1st: Establish goals.
2nd: Understand students´ profile.
What possible advantages and disadvantages could academic gamification have in your English learning process?
Many answers.
How does gamification increase intrinsic motivation according to theory?
(Expected ideas: competence, autonomy, feedback, visible progress)
What is one risk of poorly designed gamification?
(Expected: over-competition, focus on rewards only, stress, distraction)
What is one of the final steps to succesfully implement academic gamification?
4th: Design flow of activities.
5th: Feeback and evaluation
What should be your role as teacher when implementing academic gamification to ensure meaningful learning?
Free answer.