Know Your Methodologies
The Learning Process
Game On!
Problems, Projects & Challenges
Beyond the Classroom
100

This methodology uses a detailed description of a phenomenon or situation for students to analyze and solve.

Case-Based Learning

100

In Case-Based Learning, students research information, analyze the case, reflect, and then do this with possible solutions.

Propose solutions

100

In this methodology, the game itself becomes an important mechanism for facilitating learning.

Game-Based Learning

100

This methodology begins with a problem connected to real-life situations students may encounter.

Problem-Based Learning

100

Before students begin a Service-Learning experience, they first identify this.

A social need

200

This methodology places research processes at the center of learning.

Research-Based Learning

200

In Research-Based Learning, students develop scientific and critical reading skills by consulting these.

Sources

200

This methodology incorporates game characteristics into teaching and learning dynamics.

Gamification

200

This methodology emphasizes students' autonomy, planning, and implementation of an intervention project.

Project-Based Learning

200

One major competency developed through COIL is the ability to understand and interact across cultures. What is it called?

Intercultural competence

300

This methodology connects what students learn in the classroom with practical application in the community.

Service-Learning

300

In Project-Based Learning, students consult diverse sources after identifying what they need to learn. What stage is this?

Research

300

Name one game element that can be used to recognize student achievement in Game-Based Learning.

Points

300

This methodology focuses on identifying and solving problematic situations that affect students or their communities.

Challenge-Based Learning

300

Service-Learning includes a stage in which students consider community impact, personal growth, strengths, and lessons learned.

Reflection

400

This methodology uses online collaboration between institutions in different countries to create international learning experiences.

Collaborative Online International Learning (COIL)

400

In Challenge-Based Learning, students use essential questions and contextualization to understand the challenge. What stage is this?

Involvement

400

In gamification, what stage provides students with clues, advice, suggestions, and gradual support?

Scaffolding

400

After defining a problem, students generate ideas, research possible causes, evaluate information, and propose solutions. Which methodology is this?

Problem-Based Learning

400

Two university English classes from different countries form international teams and create a collaborative digital product. Which methodology are they using?

Collaborative Online International Learning (COIL)  

500

This methodology focuses on innovation by understanding people's experiences and creating solutions to problems.

Design Thinking

500

After generating ideas in Design Thinking, students create models of possible solutions that can be tested. What stage is this?

Prototype

500

A teacher adds points, badges, levels, and achievement tracking to an existing English course, but does not turn the learning process itself into a game. What methodology is being used?

Gamification

500

Students investigate a community challenge, select a solution, implement it, measure its effectiveness, and make adjustments. Which methodology best describes this process?

Challenge-Based Learning

500

A group of students interviews community members, identifies their needs, brainstorms solutions, creates a prototype, tests it with users, and improves it based on feedback. Which methodology is being used?

Design Thinking