Lore
Statements that aren't correct
Routing
Random Knowledge 1
Random Knowledge 2
300

There are three trams to be found in the game. Upper Tram, Lower Tram and the broken tram in the Failed Tramway. The Pale King had attempted to establish this tramway in Deepnest, which was going to allow travel to ___

Deeper parts of Deepnest lmao

300

The Snail Shamans are a race in Hallownest with the ability to manipulate soul and create spells, namely the Vengeful Spirit/Shade Soul, Desolate Dive/Descending Dark, and the Howling Wraiths/Abyss Shriek. When returning to the Snail in the Ancestral Mound, it will comment on the new spells you have acquired/spell upgrades.


What is wrong with the above statement?

Snail Shamans didn't create the Abyss Shriek.

300

Every area connected via the Forgotten Crossroads (not including stags) and how

Dirtmouth, Crystal Peak, Fog Canyon, Greenpath, Fungal Wastes, Resting Grounds, City of Tears

300

The location of all four Arcane Eggs

Behind the Lifeblood door in the Abyss, near the Shade Cloak goblet, the Birthplace, reward from the Seer.

300

The amount of achievements not obtainable on your first playthrough.

5 - 2 Steel Soul, 1 Nailsmith, 1 Zote, 1 Grimm Troupe

500

The Weavers are a mysterious race of bugs, with a single Weaver being able to be seen momentarily in the Weaver's Den. Originating in Pharloom, they were responsible for these favours to the Pale King

Weaved the Seal of Binding on the Black Egg Temple and in the Path of Pain

500

The Godseekers were drawn to Hallownest because of the Pale King's light that still shone long after his death. The Godseeker can be found in a coffin in the Junk Pit, wrapped in chains and secured with a lock only opened by a Simple Key. The Godseekers abandoned their old gods in the Land of Storms - The gods of rain and the gods of thunder - due to the Pale King shining brighter.


What is wrong with the above statement? 

The Godseekers were abandoned by their gods, not the other way around.

500
Which movement upgrades, abilities, and items/charms are, without the use of glitches, absolutely needed to fight every boss in the game?

Grimmchild, Voidheart, Dream nail, VS and DD, Dash, Claw, Wings, CDash and Shade Cloak

500

There are two locations in the game that exist outside of Hallownest that the Knight is just out of reach of, with two different explanations/reasons for why you can't simply leave the kingdom. What are they?

The very edge of the Howling Cliffs where the wind prevents you from continuing and the tent in Kingdom's Edge.

500

The amount of "key items" - i.e. items that show a full screen display when acquired. Includes upgrades.

27+1


6 Spells, 5 Movement abilities + Shade Cloak, Hunter's Journal, Collector's Map, Salubra's Blessing, King's Brand, World Sense, 3 Nail Arts, Godtuner, 3 Dream Nail related, 2 White Fragments, Voidheart and technically the Map