C#
Unity
Programming
Game design
Miscellaneous
100

These special tokens are always lowercase. 

Keywords

100

You can use this panel to directly change an object's position. 

The inspector panel

100

This keyword creates an integer type variable.

int

100

This aesthetic is achieved when a player is encouraged to change their character's appearance.

Expression

100

Abraham Lincoln's famous Gettysburg Address starts with this unit of time plus seven years.

Four score

200

If your statement doesn't end with this, it will return a compiler error. 

A semicolon (;)

200

If you want to quickly create a new C# script, you can first right-click in this pane. 

The project or assets panel

200

This part of your code updates every frame. 

The Update function

200

This Atari 2600 game features a human character trying to avoid blasts from a dragon to gather treasure. 

Dragonfire

200

If a sentence reads "Two turtles took a time machine to tiny twin cities", the writer is using this.

Alliteration

300

You can call this class in order to use the Rotate and Translate methods.

Transform

300

Before a script can operate on an object, you must do this with it first. 

Attach it to the object

300

When writing code, you use these basic elements of programming. 

Tokens

300

 A player who is required to return to a game over and over is experiencing this aesthetic.

Submission

300

Born in 1815, this woman is considered to be the first computer programmer - even though the computer she programmed for was never built.

Ada Lovelace

400

After calling a method, you have to use this type of punctuation. 

Parentheses

400

This panel contains a list of all objects currently in your scene.  

The hierarchy pane

400

In the statement transform.Rotate(1,2,3); transform is one of these. 

A class

400

Most older games did not have one of these; players instead had to learn the controls from level layouts and trial and error. 

Tutorials

400

In the equation y = mx + b, y is the dependent variable and x is this type of variable. 

Independent

500

When you want to create a variable that is accessible to the Unity editor, you can use this keyword. 

public

500

Without this property, the players we've created in Unity will continue to walk through walls. 

Collision detection

500

Without a pair of these containing your code block, a conditional statement will fail to compile. 

Curly braces

500

A player who quits any difficult game after one try probably doesn't like this aesthetic.

Challenge

500

Any falling object will achieve this special downward speed when the force due to gravity is matched by the drag force.

Terminal velocity