Changing Relationship
Influence
GMI, Gov, Ind
Regulation
Ethical & Legal
100

large groups of audience members who work together to wield influence and instigate change in the media

Crowds

100

When individuals copy or recreate moments or behaviours that they see in media – typically negative ones

Copycat Behaviour

100

An individual who can wield influence by creating social media content and having a large social media following which they can make money off

Influencers

100

the belief that media organisations are mature enough to regulate themselves and only produce content that sits within the nation of community standards.

Self-Regulation

100

a situation where laws are being broken or there are potentially liable parties involved

Legal Issue

200

the contemporary media audiences who can and do produce content themselves

Produsers

200

the intentional use of specific features and design elements in digital products, such as apps and websites, to encourage frequent and prolonged use, potentially leading to compulsive behaviour similar to addiction such as push notifications, endless scroll, auto-play, personalised algorithms and suggested content, and like functions

Addictive Design

200

Internet content that is deemed low quality or value and the supposed negative impact on viewers of this content. Often associated with AI generated content.

Brain rot

200

legally binding ‘ratings’ on media that classifies that nature of the content and guides the audience to understand what to expect before engaging with it

Classification

200

a situation where there is potential conflict based on moral principles, values, beliefs of what is right and wrong or generally agreed upon social rules are perceived to have been broken

Ethical Issue

300

the version of the Internet that uses vast amounts of user generated content, represents two-way communication of contemporary media

Web 2.0

300

Sets of rules and calculations programmed into social media platforms that determine what content users see on their feeds. Posts are prioritised based on user engagement, user data, relevance, ad or sponsored content quotas and other factors

Personalised Algorithm

300

false or inaccurate information that is spread online

Misinformation

300

a government agency that examines all literature, film and video games releases in Australia to determine what age group should and should not be able to access this content

Australian Classifications Board

300

a legal right that protects the original way ideas are expressed in original works

Copyright

400

a feature of online content where value is gained from its ability to be shared and remixed 

Spreadability

400

the phenomenon where online platforms personalize content based on user data, creating an environment where users are primarily exposed to information that confirms their existing beliefs and interests and not shown content outside of this

Filter Bubble

400

an explanation for an event or situation that attributes it to a secret, usually harmful plot by powerful individuals or groups, often when other, more probable explanations exist

Conspiracy Theories

400

the Australian media watchdog for content on broadcast television, radio, print and online. It exists to hold media institutions publicly accountable and ensure they are actively self regulating (need full name not just acronym)

Australian Communications and Media Authority 

400

large scale systems that are programmed by people  to be able to scan large amounts of data quickly and then perform a specified task

Artificial Intelligence 

500

A cultural item that spreads across the Internet primarily through social media. They can take the form of images, videos, GIFs, comments or posts and follow reusable and recognisable formats and structures

Meme

500

a widespread fear about a perceived threat to societies values. Often occurs in relation to new technology, media and fads and fashions of young people.

Moral Panic

500

a market-driven system where personal data is extracted, analysed, and sold for profit, often by companies providing free online services. This practice involves collecting user data (like likes, searches, scrolling habits) and using it to predict and influence behaviour, especially for targeted advertising.

Surveillance Capitalism 

500

false information that is purposefully created and disseminated through media to deceive audiences to secure economic or political gain and which may cause public harm

Disinformation

500

are large scale systems that are programmed by people  to be able to scan large amounts of data quickly and then create something new, such as text, images, videos, or audio

Generative AI