Documentation
Designer Role
Time & Money
Knowledge
100

Do all stakeholders read design documents?

No

100

Whose perspective is represented by designers?

The player's. Designers look out for gameplay and quality of the product from a players perspective.

100

Who is responsible for the budget overlook? 

The Product owner is responsible for the return of the investment

100

What do designers need to create?

a vision

200

What is a main problem with creating in-depth design documents during a sprint?

Writing the documentation can take up a lot of the time in the sprint.

200

What duties does the lead designer have? 

They mentor less experienced designers and ensure that the design role is consistent across multiple Scrum teams

200

When would a decision be costly? 

When a decision is made too early

200

Knowledge allow designers to make better decisions... when?

To make a better decision before production

300

Are design documents permanent?

No 

Follow Up! How can changes be communicated?

300

 Should there be a designer in every Scrum team?

Yes, of every cross-discipline Scrum team working on a core gameplay mechanic

300

When does a designer first experience a potentially shippable version of the game?

At the end of the development process.

300

Ideally, how often should new mechanics be integrated into the game?

Every sprint (or two)

400

In agile design, when are the best times for sharing design ideas?

Daily conversation, meaningful sprint and release planning, and reviews are all places to share vision.

400

Why is the lead designer often also the product owner?

Because the product owner role also creates vision and the product vision is primarily driven by design. They represent the player more than any other discipline. Design is highly collaborative. Experienced designers should be experienced in communicating vision to all disciplines.

400

What 4 things limit the imagination when creating a game design?

Technology, cost, skill, and time.

400

When there are issues with many possible solutions, when are potential solutions dropped?

When there is enough knowledge about cost, risk, value associated with each solution

500

Which parts of the game design should be included in the Design Document?

Things that are known about the game.  It should not try to  answer the unknown.

500

What skill or experience could a designer lack that is needed to be a product owner?

Being responsible for the return on investment, project management experience, avoiding a design bias (has to understand and be responsible for all disciplines and not only design)

500

What could be the danger of investing all of the money into features based on the assumption of new technology? 

The technology may not be in the budget to support the new feature

500

What is set-based design?

Set-based design is a practice that keeps requirements and design options flexible for as long as possible during the development process.