The Sound of Music
Reading The Back Cover
"Um, Actually" but bad
Indie Schmindie
The Names from The Games
100

Sound 1

Fez

100

Ever wish you were a wall-jumping, arrow-dodging, trap-setting horse, besting your animal pals in a race through a peril-laden obstacle course that you all built together?

Ultimate Chicken Horse

100

In "Getting Over It", the player is accompanied by a narrator (Stephen Fry), who not only comments on every achievement of the player in-game, but also on the failures. He speaks in an calm, understanding way, which was done with the objective of not irritating the player, but for some, it has the opposite effect.

The narrator is the game's creator, Bennett Foddy.

100

This game, heavily inspired by Jet Set Radio and the general Y2K-adjacent scenes, is considered by many to be a successful successor to the JSR games.

Bomb Rush Cyberfunk
100

The Witness, Braid.

Jonathan Blow

200

Sound 2

Hollow Knight

200

[...] casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name.

Cult of The Lamb

200

Michael Graves, the main character in the game "Who's Lila", is a man who has no natural control over the muscles of his face. He needs to make a physical effort to contort his face to express emotions.

The main character is William Clarke. Michael Graves is a plot character in the game.

200

A game inspired by 1930s animation, notorious for an IGN reviewer being unable to beat even its tutorial.

Cuphead

200
Meat Boy, The Binding of Isaac, The End is Nigh

Edmund McMillen

300

Sound 3

Gris

300

Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck?

Dicey Dungeons

300
Battleblock Theater starts off by showing the player the S.S. Brothership, which carries several characters. The ship crashes onto an island, thus kicking off the game.

The ship is actually the S.S. Friendship.

300

A very British comedy-adventure game, markets itself as a "slapformer" due to its main gimmick being that the main characters action is slapping.

Thank Goodness You're Here!

300

Cocoon, 140, LIMBO.

Jeppe Carlsen

400

Sound 4

Braid

400

[...] is a puzzle game about keeping a warehouse running in tip-top shape. Just remember where you put everything, because when the service hatch opens, you'll need to find the things people want quickly, in order to earn the coveted Performance Stars.

Wilmot's Warehouse

400

Return of The Obra Dinn starts off by showing the player the suicide of the captain of the boat. Afterwards, the player is sent to the boat to investigate the remaining deaths which happened on board the ship.

The player never sees, in real-time, the death of any of the crew. The game starts with the news of the disappearance of the ship.

400

A game by the creator of Journey, this one ditches the sandy landscapes and opts in for an underwater setting.

ABZU

400

Among Us

Innersloth

500

Sound 5

The Witness

500

Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colors beneath the skin of the world.

Cultist Simulator

500

The Catacombs of Solaris is an experimental art game with the main objective of escaping the catacombs. The games main gimmick is the execution of datamoshing to manipulate the environment the player finds themselves in.

The Catacombs of Solaris has no set objective, and its description on Steam reads: "The goal of the game is to find your favorite room in the catacombs."

500

A puzzle game that focuses on both challenging puzzles and philosophy, tackling climate awareness and what it means to be a "human".

The Talos Principle

500

Dyad.

RSBLSB [Shawn McGrath]