The converging of parallel lines in an image that creates the illusion of depth.
Perspective
The specific hue of an object.
Color
The distribution of the visual weight of objects in a scene.
Balance
A rough animation that is used by animators to give some idea about the timing of a sequence.
Animatic
A generic term describing any item that can be inserted into and manipulated within a 3D scene.
Object
A quick sketch of an object or figure that captures the action or pose.
Gesture
A 2-dimensional area enclosed by lines or curves that separate it from other shapes or the background.
Shape
The visual flow through an image.
Movement
A form of illustration used to convey an idea for use in fields such as films, video games, animation, or comic books to show the visual development of characters, environments, and other assets before it is put into the final product.
Concept Art
The flat area between edges and vertices on a polygon object.
Face
The conscious arrangement of visual elements in a work of art used to convey an idea and hold the viewer’s attention.
Composition
Refers to the visual appearance or surface quality of a substance or an object.
Texture
The way in which a portion of an image is made more important than another.
Emphasis
The written story of a film or animation which includes producing all the dialogues, detailing the sound effects and the background score, and generating the staging and action.
Script
The convergence of the X, Y, and Z axes in the Cartesian Coordinate system in the center of the grid. These coordinates are 0,0,0.
Origin
The basic principles of drawing a 3 dimensional shape by depicting its weight, volume and solidity.
Form / Solid Drawing
The lightness or darkness of a color. Adding black/white creates different deviations of the color.
Value
Repetition created in an image by duplicating the size, shape, position, or other aspects of one or a group of shapes or objects.
The posing of a character or placement of props for visual clarity and graphic impact.
Staging
A shading method in which a simple grid of lines is used to represent the basic contours of the underlying model.
Wireframe
The act of dividing a pictorial area into thirds horizontally and vertically in order to locate the best positions for a focal point.
Rule of Thirds
Where objects and shapes are placed in either 2D or 3D. This is independent of what occupies it and is usually defined by the dimensions of the 2D surface or the 3D viewport.
Space
When every individual part of an image or scene adds to the overall idea and composition, making the design elements combine well.
Unity
Very small sketches done quickly in order to brainstorm ideas for an art project
Thumbnail Sketches
The process of preparing a character model for animation, including setting up an underlying skeleton, including constraints, controllers and kinematic systems, and linking it to the character's model.
Rigging