Traditional Art
Elements of Art
Principles of Design
Pre-Production
General 3D Knowledge
100

The converging of parallel lines in an image that creates the illusion of depth.

Perspective

100

The specific hue of an object.

Color

100

The distribution of the visual weight of objects in a scene.

Balance

100

A rough animation that is used by animators to give some idea about the timing of a sequence.

Animatic

100

A generic term describing any item that can be inserted into and manipulated within a 3D scene.

Object

200

A quick sketch of an object or figure that captures the action or pose.

Gesture

200

A 2-dimensional area enclosed by lines or curves that separate it from other shapes or the background.

Shape

200

The visual flow through an image.

Movement

200

A form of illustration used to convey an idea for use in fields such as films, video games, animation, or comic books to show the visual development of characters, environments, and other assets before it is put into the final product.

Concept Art

200

The flat area between edges and vertices on a polygon object.

Face

300

The conscious arrangement of visual elements in a work of art used to convey an idea and hold the viewer’s attention.

Composition

300

 Refers to the visual appearance or surface quality of a substance or an object.

Texture

300

The way in which a portion of an image is made more important than another.

Emphasis

300

The written story of a film or animation which includes producing all the dialogues, detailing the sound effects and the background score, and generating the staging and action.

Script

300

The convergence of the X, Y, and Z axes in the Cartesian Coordinate system in the center of the grid.  These coordinates are 0,0,0.

Origin

400

The basic principles of drawing a 3 dimensional shape by depicting its weight, volume and solidity.

Form / Solid Drawing

400

The lightness or darkness of a color. Adding black/white creates different deviations of the color.

Value

400

Repetition created in an image by duplicating the size, shape, position, or other aspects of one or a group of shapes or objects.

Pattern
400

The posing of a character or placement of props for visual clarity and graphic impact.

Staging

400

A shading method in which a simple grid of lines is used to represent the basic contours of the underlying model.

Wireframe

500

The act of dividing a pictorial area into thirds horizontally and vertically in order to locate the best positions for a focal point.

Rule of Thirds

500

Where objects and shapes are placed in either 2D or 3D. This is independent of what occupies it and is usually defined by the dimensions of the 2D surface or the 3D viewport.

Space

500

When every individual part of an image or scene adds to the overall idea and composition, making the design elements combine well.

Unity

500

Very small sketches done quickly in order to brainstorm ideas for an art project

Thumbnail Sketches

500

The process of preparing a character model for animation, including setting up an underlying skeleton, including constraints, controllers and kinematic systems, and linking it to the character's model.

Rigging