Digital Information
Networks
Protocols
Intro Programming
Pot Luck
100

A contraction of "Binary Digit"; the single unit of information in a computer

Bit

100

the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second

Bandwidth

100

An agreed-upon set of rules that specify the behavior of some system

Protocol

100

form of program documentation written into the program to be read by people and which do not affect how a program runs

Comment

100

Explain what the randomNumber code above will produce

a random number between 0 & 280

200

A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.

Lossless Compression

200

A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all

Packet

200

a system of linked pages, programs, and files

World Wide Web

200

data that are sent to a computer for processing by a program

Input

200

 Connection-oriented protocol that ensures reliable, ordered, and error-checked delivery of data packets

TCP (Transmission Control Protocol)

300

Error from attempting to represent a number that is too large

Overflow Error

300

a group of interconnected computing devices capable of sending or receiving data.

Computing Network

300

a protocol for sending data across the Internet that assigns unique numbers to each connected device

Internet Protocol (IP)

300

 program statements run in order, from top to bottom

Sequential Programming

300

Finding and fixing problems in an algorithm or program

Debugging

400

Data that changes discretely through a finite set of possible values using samples

Digital Data

400

the series of connections between computing devices on a network starting with a sender and ending with a receiver

Path

400

 the protocol used for transmitting web pages over the Internet

HyperText Transfer Protocol (HTTP)

400

Event Driven Programming - some program statements run when triggered by an event, like a mouse click or a key press

Event Driven Programming (Target)

400

A work or invention that is the result of creativity, such as a piece of writing or a design. to which one has rights.

Intellectual Property

500

Error from attempting to represent a number that is too precise. The value is rounded.

Round-off Error

500

 A type of computer that forwards data across a network

Router

500

Connectionless, lightweight protocol optimized for speed rather than reliability

UDP (User Datagram Protocol)

500

the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.

Development Process

500

Explain what line 2 is. 

Line 2 is a comment, instructions that the program ignores.