Problem Solving
Intelligence and Testing
Perception
Cognition
100

Thinking something is more likely based on how easily examples can be thought of

Availability Heuristic

100

Whether a test gives consistent results over time

reliability

100

What principle is on display here?

Closure

100

Generating multiple solutions to a problem; making connections between unrelated ideas

Divergent thinking

200

Sticking with a bad choice because you’ve already invested time, money, or effort.

Sunk-cost fallacy

200

an accumulation of our knowledge and continues to grow as we do.

crystallized intelligence 

200

Failing to notice visible objects when attention is directed elsewhere.

inattenional blindness

200

presenting an idea in a specific way

framing

300

Believing that a particular outcome is "due," that past events affect future outcomes

gambler's fallacy

300

An increase in IQ scores over time

The Flynn Effect

300

Quick succession of slightly different images that appear to move, like a flipbook or movie frames.

Stroboscopic movement

300

A mental representation of something; preconceived notions or ideas

schema

400

Believing something is likely based on how well it matches a prototype

representativeness heuristic

400

This theory argues that intelligence should be measured in many ways rather than one

Gardner's Theory of Multiple Intelligences

400

Perceiving the color of an apple to be the same in different lighting

color constancy

400

The best example of a concept or category; "the most typical"

prototype

500

Thinking that an object can only be used for it's intended function

Functional fixedness

500

the success with which a test predicts the behavior it is designed to predict

predictive validity

500

What monocular depth cue is shown here?

linear perspective

500

Thinking about thinking; reflecting on our thought processes

Metacognition