motivation
Attribution
Persuasion
5 big Traits
Emotion
100

internal motivation

intrinsic motivation

100

a phenomenon where a belief or expectation about a situation causes behaviors that make the belief or expectation come true

self fufling prophecy

100

the process of influencing another person's thoughts, feelings, or actions through reasoning or request, with the goal of changing their beliefs, decisions, or behaviors

Persuasion 

100

 tendency to be cooperative, compassionate, and trusting

Agreeableness

100

 experiencing positive emotions broaden people's momentary thoughts and actions


Broaden and build

200

motivated by outside world

extrinsic motivation

200

tendency to explain an individual's behavior by attributing it to their internal characteristics, such as personality traits or abilities, rather than external factors like the situation or environment

dispositional attribution

200

Make large unreasonable request first, followed by a smaller, more reasonable request.

Door in face

200

sociability and assertiveness 

Extraversion

200

our facial expressions can influence our emotional experience. smiling makes us happy

Facial feedback theory

300

motivated by rewards and punishments

extrinsic motivation

300

 event or behavior that attributes the cause to external factors or the situation itself, rather than internal traits or characteristics of the person.

situational attribution

300

get someone to agree to a small request first, then follow up with a larger, related request, increasing the likelihood of compliance with the larger one.

foot in the door

300

A kid had a bad day but remains calm. What personality trait helped him stay calm.

Emotional stability

300

 social norms that dictate how and when emotions should be expressed in different contexts

Display rules

400

a form of extrinsic motivation where behaviors are driven by internalized drives and feelings, often related to guilt or shame, in order to maintain or attain self-worth or social approval

introjected motivation

400

start to be friends with kid who you see everyday

 mere-exposure effect

400

proposes two main routes to persuasion: central and peripheral

Elaboration Likelihood Method

400

explain Openness to experience

willingness to try new things and engage in new experiences.

400

name 1 example of universal emotions

happiness, sadness, anger, fear, surprise, and disgust.

500

emphasizing the importance of three basic psychological needs: autonomy, competence, and relatedness

self determination theory

500

a cognitive bias where individuals attribute their own behavior to external factors while attributing others' behavior to internal factors

Actor-Observer Bias

500

Expain 2 routes in the Elaboration Likelihood model

Central route When people are motivated and able to think deeply about a persuasive message

peripheral route  relying on superficial cues, such as the speaker's credibility

500

a student always comes to class on time, arrives with all the necessary items needed to participate, has organized folders/notebooks, and cares about learning

Conscientiousness

500

when feeling joy, someone might be more likely to engage in playful activities, which could lead to discovering new skills or social connections. what is this an example of

Broaden and build theory