Compared to adults, adolescents typically show:
A) Lower rates of problem gambling.
B) Similar rates of problem gambling.
C) Higher rates of problem gambling.
D) No measurable gambling involvement.
C) Higher rates of problem gambling.
A common early motivation for youth gambling is:
A) Emotional escape.
B) Financial need.
C) Excitement and enjoyment.
D) Habitual behaviour.
C) Excitement and enjoyment.
The most common approach to youth gambling prevention is:
A) Harm minimization.
B) Cognitive-behavioural intervention.
C) Abstinence-based age restrictions.
D) Family therapy.
C) Abstinence-based age restrictions.
The world’s first Lower-Risk Gambling Guidelines were developed by:
A) WHO.
B) Health Canada.
C) Canadian Centre on Substance Use and Addiction (CCSA).
D) Alberta Gambling Research Institute.
C) Canadian Centre on Substance Use and Addiction (CCSA).
The first step in identifying gambling problems in most settings is:
A) Diagnostic interview.
B) Neurocognitive testing.
C) Brief screening.
D) Family assessment.
C) Brief screening.
Past-year prevalence rates of problem/disordered gambling among youth range approximately between:
A) 0.01%–2%.
B) 0.2%–12.3%.
C) 5%–20%.
D) 15%–35%.
B) 0.2%–12.3%.
For many adolescent problem gamblers, gambling later becomes primarily a way to:
A) Socialize.
B) Win money.
C) Escape psychological distress.
D) Develop skills.
C) Escape psychological distress.
Research suggests that age-based gambling prohibitions generally:
A) Eliminate youth gambling.
B) Have limited effectiveness.
C) Increase gambling behaviour.
D) Are consistently effective.
B) Have limited effectiveness.
The primary purpose of the Lower-Risk Gambling Guidelines is to:
A) Diagnose gambling disorder.
B) Eliminate gambling behaviour.
C) Support informed decision-making.
D) Regulate gambling operators.
C) Support informed decision-making.
Which screening tool consists of two questions that assess lying and increased betting?
A. Problem Gambling Severity Index (PGSI).
B. NODS-CLiP.
C. Lie/Bet Questionnaire.
D. Brief Biosocial Gambling Screen (BBGS).
C. Lie/Bet Questionnaire.
Despite legal restrictions, adolescents have been shown to:
A) Avoid regulated gambling.
B) Gamble only on lotteries.
C) Participate in most forms of gambling.
D) Gamble exclusively online.
C) Participate in most forms of gambling.
While gambling, many adolescents report experiencing:
A) Increased time awareness.
B) Heightened self-control.
C) Dissociation and loss of time awareness.
D) Reduced emotional arousal.
C) Dissociation and loss of time awareness.
Which country demonstrated reduced youth gambling problems after raising the legal gambling age?
A) Canada.
B) Australia.
C) Finland.
D) United States.
C) Finland.
According to the guidelines, individuals should engage in no more than how many different types of gambling per month?
A) 1.
B) 2.
C) 3.
D) 5.
B) 2.
The National Opinion Research Center DSM Screen for Gambling Problems – Control, Lying, Preoccupation (NODS-CLiP) is best described as:
A) A diagnostic interview tool.
B) A three-item brief screen.
C) A youth-only assessment.
D) A severity scale.
B) A three-item brief screen.
Youth gambling behaviour is best conceptualized as:
A) A binary behaviour (present/absent).
B) Uniform across adolescents.
C) Existing along a continuum of severity.
D) Primarily pathological.
C) Existing along a continuum of severity.
Money won through gambling by adolescents is most often used to:
A) Pay debts
B) Save.
C) Continue gambling.
D) Share with peers.
C) Continue gambling.
Harm minimization strategies for youth are most effective when they are:
A) Passive and informational.
B) Punitive.
C) Interactive and engaging.
D) Abstinence-focused.
C) Interactive and engaging.
According to the Lower-Risk Gambling Guidelines, individuals should gamble no more than how many times per month?
A) 2 days per month.
B) 4 days per month.
C) 6 days per month.
D) 8 days per month.
B) 4 days per month.
Which screening tool assesses withdrawal-like symptoms and financial trouble?
A. Lie/Bet Questionnaire.
B. Problem Gambling Severity Index (PGSI).
C. Brief Biosocial Gambling Screen (BBGS).
D. South Oaks Gambling Screen (SOGS)
C. Brief Biosocial Gambling Screen (BBGS).
Which statement best reflects heterogeneity among youth with severe gambling problems?
A) Most gamble for financial gain.
B) They show similar triggers and motivations.
C) They vary widely in motivations, activities, and severity.
D) They primarily gamble socially.
C) They vary widely in motivations, activities, and severity.
Which feature most distinguishes youth gambling from adult gambling?
A) Greater financial motivation.
B) Stronger emotional regulation skills.
C) Higher impulsivity and developmental vulnerability.
D) Lower exposure to gambling cues.
C) Higher impulsivity and developmental vulnerability.
A key limitation of abstinence-only approaches is that youth:
A) Lack motivation.
B) Can easily bypass restrictions.
C) Do not understand gamble-related harms/consequences.
D) Lack access to treatment.
B) Can easily bypass restrictions.
The Lower-Risk Gambling Guidelines recommend gambling with no more than what percentage of household income per year?
A) 0.1%.
B) 0.5%.
C) 1%.
D) 5%.
C) 1%.
Which screening tool is designed to assess gambling problems using criteria derived from the DSM?
A) Problem Gambling Severity Index (PGSI).
B) NODS-CLiP.
C) Brief Biosocial Gambling Screen (BBGS).
D) South Oaks Gambling Screen (SOGS).
D) South Oaks Gambling Screen (SOGS).