Audience Grats
Depiction Analysis
Structural Analysis
Reality TV
Ethics and Values
100

A theory that posits that people make rational media consumption choices.

Uses and Gratifications Theory

100

These are considered "mental shorthand."

Stereotypes

100

Buffoons

bomolochoi

100

Hidden camera programs

Keyhole shows

100

Preeminence of the rights of the individual

Libertarianism

200

The theorist who originated uses and gratifications theory.

Elihu Katz

200

This theory explores the extent to which TV viewers' beliefs about the real world are shaped by television content.

Cultivation theory

200

Criticism of an original idea

Antithesis

200

the more sensationalized side of infotainment

Tabloid

200

The three main ingredients of the Protestant Work Ethic

hard work, frugality, self-denial

300

This occurs when you watch a sad TV show and it makes you cry.

Catharsis

300

The belief that the world is a more violent and dangerous place than it is, based on TV viewing

The Mean World Effect/Syndrome

300

the three agroikos subtypes

killjoy, unsophisticated hayseed, straight wo/man

300

For someone to win, everyone else must lose

Zero-sum-game

300

Those who accumulate wealth, do so as the result of competition with others

Social Darwinism

400

A one-sided relationship with a media personality or character.

Parasocial interaction

400

The homogenization of divergent views

Mainstreaming

400

The type of symbol held in common with a small group of friends or family

Personal

400

Taking pleasure in someone else's misfortune

Schadenfreude

400

Systematic, unyielding judgments

Dogma

500
This uses and gratifications category takes Gans' taste publics into consideration.

Personal enrichment and development

500

The three "prongs" of the male gaze

The audience, the male actor, the camera

500

the type of myth that relates to the evolution and heroes of a given society

Culture specific

500

Four common themes of reality shows

competition, zero-sum-game, voting, illusory benefits of cooperative mutual aid, rugged individualism, reviled common enemy, regular people winning fame/fortune/love/money, schadenfreude, voyeurism

500

Name four of the six value pairing

work/play, success/failure, community/individual, youth/experience, reason/emotion, conformity/deviance